The Ancient Art of Action Roleplaying, free core rules for fast-paced martial arts games using a descriptive action / dice pool system. Price: Pay what you want.
|
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A community map-making game in which the group builds a community over the course of a fictional year. The game is played in turns representing one week of time, with standard playing cards triggering events, troubles, setbacks or discoveries. Players work together to build a map, gather resources, and to resolve whatever problems may arise.
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Collaborative Story |
No |
No |
2-4 |
2 - Focus/Imagination |
Out of Dodge is a four-person, American Freeform game about desperate criminals on a car ride to nowhere. Perfect for your next road trip! The game requires four players, a small space arranged like a car, and should take around 1-2 hours to play. It can be played by responsible people in an actual moving car.
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Collaborative Story |
No |
No |
4 |
2 - Focus/Imagination |
As the title suggests, this is not one game, but five. They are all based on the same system and are all sold in a single book. |
Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
A shared narrative game portraying the lives of outlaw factions and underground heroes in a corrupt and dystopian steampunk galaxy ruled by seven immortal eunuchs.
|
Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A game of competitive boasting, based on the exploits of the titular C18th adventurer and raconteur. Players portray nobles and challenge each other to recount an extraordinary story from their past. Dice and pencils are replaced by money and fine wine, a simple bidding system allows for interruptions and rebuttals, and it all wraps up in under an hour. The rulebook was ostensibly written by the Baron himself, with his unique and charming style. |
Roleplaying Game, Collaborative Story |
No |
No |
4+ |
2 - Focus/Imagination |
A two-page simplification of character rules for a stripped-down fantasy adventure game based on the Apocalypse World engine, intended to get kids into the hobby. NOTE: This is a work in progress.
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Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
Tiny d10 is a unique d10 system for creating fast and complete role-playing experiences. Everything about the game is built to be quick, flexible, and extensible. Some of its noteworthy features include a simple resolution mechanic that requires only a single d10, a complete game engine flexible enough to adapt to most RPG settings, and a miniaturized core rule book complete with a minimalist character sheet.
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Roleplaying Game |
Yes |
Yes |
2-5 |
2 - Focus/Imagination |
A storygame in which absolutely everything is made up by the players, there is no GM, dominos are involved, there's scoring, and for some reason everyone is related to this troubled woman called Rose.
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Collaborative Story |
Yes |
No |
3-9 |
2 - Focus/Imagination |
You play semi-famous science fiction authors living in late 196Os California. The game's inspired by the lives of people like Philip K. Dick and L. Ron Hubbard. Left Coast is a game for 2-4 players that involves some co-GMing. It's designed to promote a relaxed exploration of character and setting, with the occasional pretentious flash of meta-narratives, post-modernism, and nuttiness.
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Roleplaying Game, Collaborative Story |
Yes |
Yes |
2-4 |
2 - Focus/Imagination |