Games Listing

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Title/Description Game Type Free? GM?sort descending Players Crunch

House of Reeds
by Sam Kabo Ashwell

This is a role-playing game about a home. In this home lives a family, or a succession of families. You’ll draw the home and watch as it changes with the family over the years.
You will need a good-sized sheet of paper to draw on, pencils, and something on which to record characters (index cards are good). A big pile of 10-sided dice is helpful but not necessary. You'll also need to print and cut out the game cards, or transcribe them onto something.

Collaborative Story Yes No 2-6 2 - Focus/Imagination

The Dinner Party
by Doug Ruff

A game of social viciousness and revelation for 4-8 mature players. The setting is a dinner party in November 1974 ... the players act out their characters hangups while playing spiteful conversational games and getting progressively more drunk. Can you gain enough courage to face your Issue, or will you collapse in the downstairs lavatory or get thrown out of the party? Uses six-sided dice for resolution, the rules are simple but the tactics are deep.

Roleplaying Game Yes No 4-8 1 - Super Easy

The Extraordinary Adventures of Baron Munchausen
by James Wallis

A game of competitive boasting, based on the exploits of the titular C18th adventurer and raconteur. Players portray nobles and challenge each other to recount an extraordinary story from their past. Dice and pencils are replaced by money and fine wine, a simple bidding system allows for interruptions and rebuttals, and it all wraps up in under an hour. The rulebook was ostensibly written by the Baron himself, with his unique and charming style.

Roleplaying Game, Collaborative Story No No 4+ 2 - Focus/Imagination

The Unfolk
by Dee Pennyway

For generations, your family has lived in secret, hiding among the normal folk of the world for fear of what they might do if your people were ever discovered. You have hoped to spare your children the burden of the truth until they were older, when they might be wise enough to understand, strong enough to survive. But time is not on your side; your people have been found out, and the government is coming, and it's time to get out.

Roleplaying Game, Collaborative Story No No 2 2 - Focus/Imagination

Don't Read the Comments
by Matthijs Holter

A game in which you are trapped inside comments from online newspaper discussion threads. You and the others will take turns as game masters, reading out one selected comment on your turn and using it to set the scene and improvise freely around it. The game is not tightly structured, has no dice, and has a lot of room for interpretation. It's meant to be played in maybe half an hour or an hour by a group of friends who like joking around and poking fun at stupidity.

Collaborative Story Yes No 2+ 1 - Super Easy

Tri-Stat dX
by White Wolf

The Tri-Stat System is the ideal game engine for all your campaign needs. Featuring a scalable system, point-based character creation, and intuitive combat and task resolution, Tri-Stat dX: Core System is a free exploration into essential and advanced role-playing techniques and methods.

Roleplaying Game Yes No 2+ 4 - Moderately Crunchy

Fiction Freeform System
by Elin Nilsen, Ole Peder Giaever

A collaborative improvisational freeform storygame framework for a flexible amount of players, possible to play within whatever amount of time they have available. A group of players get together and sketch the game they want to play, then do it.

Collaborative Story Yes No 2+ 1 - Super Easy

Flashlight Dropper
by Luzelli

You and your friends have decided to do something stupid. You got loaded and decided to spend the night in the derelict Telford House on Friday the 13th. As the spookiness started to ratchet up to 11, some idiot dropped the bag with Flashlights and now they're starting to run erratic. You're in the dark, with no phone reception, and you're not alone. Begin play the instant after the bag is dropped. Determine who the jackass was. Survive the night. Escape the house.

Roleplaying Game, Collaborative Story Yes No 2+ 1 - Super Easy

Microscope
by Ben Robbins

A time-jumping storygame in which players collaboratively create the history of an entire world.

Collaborative Story No No 2-5 3 - Mildly Crunchy

The Mind of Margaret
by Drew Besse

In the Mind of Margaret you’ll explore the life of a single person through the various emotions that make up their personality. Think the 90s sitcom "Herman’s Head" or the Disney/Pixar film "Inside Out". During the game you’ll establish various dilemmas for this person, explore their internal psyche as it tries to decide how to respond in order to achieve their goals, and observe how the results of that response further affects the person and their psyche.

Collaborative Story Yes No 3-5 2 - Focus/Imagination

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