Games Listing

406 games found.
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Title/Description Game Type Free? GM?sort descending Players Crunch

Lords of Titania
by Hamish Cameron

A GM-less game for 3-5 players.

The game is set on Titania, a huge colony ship drifting through deep space towards… somewhere. A central biosphere generates food, oxygen and recycles water for hundreds of habitation pods floating at the end of trailing umbilical connections. Each habitation pod is ruled by a family, lords of their domain. Lords of Titania is the story of the downfall of one such family.

Collaborative Story Yes No 2+ 3 - Mildly Crunchy

Crisis
by Jamie Lindemann

Crisis is a story game of escalating stakes racing against disaster to tell a story. Players define the margins and color in the major points at the beginning of the session, and explore those plots, people, and places in detail during the scenes themselves. Each scene features a player character designated the Protagonist whose story is told for that scene. Another player is their Foil, putting obstacles in their way to test them and show all of us what they are capable of.

Roleplaying Game, Collaborative Story Yes No 4-6 2 - Focus/Imagination

Atlantis
by Logos7

A roleplaying game where you play the last inhabitants of the Isle of Atlantis during its last days. Atlantis is burning and at midnight will sink into the sea, forever. Attempt to flee Atlantis while facing your Hopes, deeds, fears, and dooms before midnight, when Atlantis sinks under the waves forever.

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

Geiger Counter
by Jonathan Walton

Geiger Counter is a game system for Survival Horror. It was designed to do two things: 1) emulate movies in which most of the main characters eventually die and 2) perform really well in single-session play, such as a pick-up or convention game. This game requires a bunch of six-sided dice. I use about 20-30 dice of one color for the main characters and 8 dice of a different color for the menace.

Collaborative Story Yes No 5-7 3 - Mildly Crunchy

Microscope
by Ben Robbins

A time-jumping storygame in which players collaboratively create the history of an entire world.

Collaborative Story No No 2-5 3 - Mildly Crunchy

The Posthuman Doorways
by Jason Pitre

Homo sapiens sapiens is evolving. Genetic engineering allow us to gain new traits and adapt to local conditions at startling speed. Cybernetic technologies allow us to enhance our senses or replace limbs, giving us inhuman capabilities.

● How will our new Transhuman natures transform the world?
● What will the future society look like?
● What will we lose in the process?

Collaborative Story Yes No 3-5 2 - Focus/Imagination

Gnostigmata
by John Kirk

A game about faith. How will you choose between Good and Evil when all of Creation may be a lie?

The vast majority of Christendom asserts that God is the Creator. But the Gnostics believe the world to be a prison created by Satan, to ensnare and bewilder.

Unlike most role-playing games, Gnostigmata has actual winners and losers.

Roleplaying Game, Collaborative Story Yes No 2+ 3 - Mildly Crunchy

The Enclave
by Mark Silcox

A collaborative Storygame. Over the course of an hour or two, you and your friends will construct a narrative about a Community of heroic (or delusional) isolationists, who construct for themselves an entrenched bastion against (what they perceive to be) the hostile forces of the outer world.

Collaborative Story No No 2-5 2 - Focus/Imagination

Blue
by Mendel Schmiedekamp

A loose roleplay about a group of people in the virtual future, burning holes in each others' minds to save themselves from the progressing Blue force of ego disintegration.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

Children of the Fall
by Gareth H. Graham

You play the survivors of an apocalypse that has turned all the adults on the planet into evil, bloodthirsty savages known as The Fallen. As a group, the players will explore and develop the world and story together in a completely collaborative system. Players will need to keep an eye on the ever shifting hierarchy of their tribe, build and grow their haven and do the jobs that need doing to ensure the tribe’s survival.

Collaborative Story No No 2+ 2 - Focus/Imagination

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