Games Listing

323 games found.
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Title/Description Game Type Free? GM? Players Crunchsort descending

Legacy of the Slayer
by Treat Games

Create your own world based off of popular series where (relatively) normal people fight off supernatural threats in a modern setting, usually in secret. Draft characters with cards that define their talents, flaws, relationships and liabilities. Modify the cards as your characters grow and change organically.

Collaborative Story No No 3-5 2 - Focus/Imagination

The Trouble with Rose
by Todd Zircher

A storygame in which absolutely everything is made up by the players, there is no GM, dominos are involved, there's scoring, and for some reason everyone is related to this troubled woman called Rose.

Collaborative Story Yes No 3-9 2 - Focus/Imagination

Enter the Avenger
by Rafu

In a world of swords & sorcery, a wronged individual visits a number of suspect murderers, one by one, to avenge the death of a loved one.

Collaborative Story Yes No 3+ 2 - Focus/Imagination

Jedi Blackbird
by John Aegard

A reskinning of John Harper's "Lady Blackbird" for the Star Wars universe. Three Jedi are dispatched to the Junkyard Planet of Kondu, to capture and bring in a renegade Padawan.

Roleplaying Game, Collaborative Story Yes Yes 3 2 - Focus/Imagination

Title Goes Here
by Mendel Schmiedekamp

A game of delving into a text (which could be any novel, whether or not the players have even read it) and constructing a mystical system of truth from that text. Inspired by readings in hermeneutics, semiotics, and Christian and Jewish mysticism.

Roleplaying Game Yes No 2+ 2 - Focus/Imagination

Torus One
by Aldo Ojeda Campos

A simple roleplaying game about the multi-xeno-racial support staff on a crowded interstellar space station, and the constant troubles of running the place.

Roleplaying Game Yes Yes 2+ 2 - Focus/Imagination

Secrets & Shadows
by Alto Dizi

An Apocalypse World/Lady Blackbird inspired game of emergent storytelling in the "paranormal romance" genre, suitable for impromptu play or even solotaire play.

Roleplaying Game, Collaborative Story, Powered by the Apocalypse Yes Yes 1+ 2 - Focus/Imagination

Twenty-Four Game Poems
by Marc Majcher

A "game poem", or "role-playing poem" is a little game that you can pick up and play in fifteen minutes or so. There's no preparation time, nothing to get between you and immediate fun. Game poems usually address some specific mood or emotion, or focus on one particular theme. First and foremost, a game poem is just there to be taken in and experienced with a friend or group of friends for a few moments, and hopefully, something small and wonderful will happen in the process.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

House of Reeds
by Sam Kabo Ashwell

This is a role-playing game about a home. In this home lives a family, or a succession of families. You’ll draw the home and watch as it changes with the family over the years.
You will need a good-sized sheet of paper to draw on, pencils, and something on which to record characters (index cards are good). A big pile of 10-sided dice is helpful but not necessary. You'll also need to print and cut out the game cards, or transcribe them onto something.

Collaborative Story Yes No 2-6 2 - Focus/Imagination

The Mind of Margaret
by Drew Besse

In the Mind of Margaret you’ll explore the life of a single person through the various emotions that make up their personality. Think the 90s sitcom "Herman’s Head" or the Disney/Pixar film "Inside Out". During the game you’ll establish various dilemmas for this person, explore their internal psyche as it tries to decide how to respond in order to achieve their goals, and observe how the results of that response further affects the person and their psyche.

Collaborative Story Yes No 3-5 2 - Focus/Imagination

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