Games Listing

113 games found.
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Title/Description Game Type Free? GM? Playerssort descending Crunch

Itras By
by Martin Bull Gudmundsen, Ole Peder Giaever

Itras by is a surreal roleplaying game set in a city reminiscent of Europe in the 1920's. The system is card based and focuses on freeform and improvisation.

Roleplaying Game, Collaborative Story No Yes 2+ 2 - Focus/Imagination

Malandros
by Tom McGrenery

Rio de Janeiro at the end of the 19th century: a city of slums and palaces, street gangs and tycoons, magic charms and outlawed martial arts. Cunning, bohemian and streetwise, the malandro walks its streets without fear - because there's always a way out.

Roleplaying Game, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

MetaFour
by Jenny Bee

A tabletop improvised story RPG based around the idea of metaphors vs. reality. Play as a character of your invention with a friend or friends, and interpret a list of prompts as real events or beautiful metaphors with the help of random chance in an absurdist real-time collaborative story jam.

Pay What You Want at itch.io.

Roleplaying Game, Collaborative Story Yes No 2+ 1 - Super Easy

Children of the Fall
by Gareth H. Graham

You play the survivors of an apocalypse that has turned all the adults on the planet into evil, bloodthirsty savages known as The Fallen. As a group, the players will explore and develop the world and story together in a completely collaborative system. Players will need to keep an eye on the ever shifting hierarchy of their tribe, build and grow their haven and do the jobs that need doing to ensure the tribe’s survival.

Collaborative Story No No 2+ 2 - Focus/Imagination

Karma
by Gareth H. Graham

A Roleplaying Game about Consequences. KARMA is a story-roleplaying game from Frenzy Kitty Games, designed for 3-5 players, with each session playing out in about 2 hours. There is no game master required - each player takes turns framing and directing scenes and having agency over the narrative.

Collaborative Story No No 2+ 3 - Mildly Crunchy

The Clay That Woke
by Paul Czege

"Generations ago four infant minotaurs were pulled from the mud of the eternal river." The players play one of their descendants, a nameless minotaur torn between their unjust slave existence in a decadent metropolis civilization and an eerie, perilous jungle. Their world "will find its future" in their doings. The Clay That Woke is a roleplaying game set in a richly-imagined world, with immersive character play guided by an inspiring, unique, token-based oracle.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Wands in the Aether
by Nora Blake

A GM-less RPG about wizard criminals. It uses Forged in the Dark mechanics and Facade Dice. PWYW.

Roleplaying Game, Collaborative Story Yes No 2+ 3 - Mildly Crunchy

The Evil
by Adam Decamp

A very simple (rules-lite) horror RPG created for a Halloween-themed RPG bash in 2017. It evokes a monolithic force of darkness which ebbs, swells, and opposes the player characters.

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

Tunnel Goons
by Nate Treme

Tunnel Goons is a simple table-top role-playing game originally included in the zine The Eternal Caverns of Urk. It's a lightweight 2d6 system that can be applied to many different genres and settings. PWYW.

Roleplaying Game Yes Yes 2+ 2 - Focus/Imagination

Magical Cats in Various Lighting Conditions
by Kazumi Chin

Magical Cats in Various Lighting Conditions gives us a cute little town, a place called Summer’s End, full of cats, humans, and spirits. The game focuses on the stories the cats of this town tell.

You’ll play a cat with magical powers in a semi-magical world, such as those of Miyazaki films, or like the world of Chuubo’s Magical Wish Granting Engine.

Roleplaying Game Yes No 2+ 2 - Focus/Imagination

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