Games Listing

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Title/Description Game Type Free? GM? Players Crunch

Visitors & Visions
by Nicholas Cladis

A roleplaying game in which players portray highly trained psionic "Visitors" trained to enter the visions of "Anchors", who are catatonic, comatose creatives insitutionalized in a place called "Heart Home".

Roleplaying Game Yes Yes 3+ 4 - Moderately Crunchy

vs Monsters
by Philip Reed

Players take the roles of 19th century monster hunters living in the America of the time. This is the America of Edgar Allan Poe. This is America seen though the goggles of distortion that are used by such greats as Lewis Carrol, Tim Burton, and Mike Mignola. This is America as it never really was.

Roleplaying Game Yes Yes 2+ 2 - Focus/Imagination

Wands in the Aether
by Nora Blake

A GM-less RPG about wizard criminals. It uses Forged in the Dark mechanics and Facade Dice. PWYW.

Roleplaying Game, Collaborative Story Yes No 2+ 3 - Mildly Crunchy

Warrior Poet
by Grant Howitt

A unique roleplaying game to be played in one session, in which you play heartbreakingly beautiful mages who fall in and out of love across the distant and crumbling Empire of the Moon. Uses haiku-writing as a core conflict resolution mechanic. Very little prep required. There is no GM, but there is the Ghost-Emperor.

Roleplaying Game Yes Yes 3-5 3 - Mildly Crunchy

Watch the World Die
by Tod Foley

A dice-driven collaborative game which produces a chronological "Timeline of the Apocalypse". May be played as a standalone game, or used as preparation for a post-apocalyptic RPG campaign. There are no winners, and everybody loses. Get ready to ruin everything.

Collaborative Story No No 2+ 1 - Super Easy

We Die Here
by Steffie De Vaan

Explore the lives and secrets of a small, isolated town. Inspired by stories like Twin Peaks, It, and Dark, where the town is as much a character in the story as its inhabitants. Isolated, turned inward, and more than a little creepy, the town is the monster in this tale. It rarely lets people go: characters are born and die here - and only if they’re very lucky does the latter come as the natural end to a long life.

Roleplaying Game, Collaborative Story No Yes 4-6 2 - Focus/Imagination

We That Remain
by Grant Howitt

We That Remain is a one-page survival horror RPG about secrets, played with a single deck of cards.

Roleplaying Game, Collaborative Story Yes Yes 3-5 1 - Super Easy

When the Dark is Gone
by Becky Annison

A game of childhood adventurers to a magical land, now grown up, who have entered group therapy in order to deal with the shattered remnants of their unhappy lives.

Roleplaying Game, Collaborative Story Yes Yes 3-4 2 - Focus/Imagination

Where the Heart Is
by Leo Marshall

A storygame where the player group explores the families of tomorrow, in other words atypical family units that may seem strange to us now, but which may well become something approaching normal in the not too distant future. Free in PDF format.

Collaborative Story Yes Yes 3+ 2 - Focus/Imagination

Wildlings
by Mike Wight, John Harper

You play a "Wildling" - adolescent warriors who swear to protect their tribe as they struggle to pass the rites of initiation into adulthood.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

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