Games Listing

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Title/Description Game Type Free? GM? Playerssort descending Crunch

El Casador
by Michael Wenman

A game where teams of fragile pilots use giant humanoid weapon platforms to fight against abominations from beyond the outer orbits of the solar system. No dice, no numbers (maybe minimal use of numbers would be better), psychodrama and intrigue galore. Just like an anime, just without the annoying character who everyone hates. NOTE: This is a pre-release beta, only available on the blog.

Roleplaying Game Yes No 2+ 2 - Focus/Imagination

Evil of the Stars
by Johnstone Metzger

In this game, you play members of an isolated expedition in the near future that discovers the "eschaton" - a thing with the very real potential to destroy humanity as we know it. Every expedition is different. Every eschaton is unique. NOTE: This is the Playtest Edition of an Apocalypse World hack.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Timeless the RPG
by Caleb Abbruzzese

Timeless the RPG is a free, share-alike role playing game designed to work contextually with regular speech. Games masters and players can adapt their favorite movies and stories into games quickly. By being setting agnostic, the imagination of the players is the limit. PWYW at DrivethruRPG.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

The Regiment: Colonial Marines
by John Harper

A hack of the Apocalypse World engine for tactical future combat scenarios in the universe of "Aliens", in which players portray Colonial Marines. NOTE: This is a playtest kit version 2.5. Additional information here.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Nine Worlds
by Matt Snyder

Nine Worlds is a story-driven game with a unique system. It uses playing cards and a mechanic called Muses that helps groups create dramatic stories during play. The setting is a modern day fantasy where the gods and creatures of Greek myth are locked in a cold war among an astrological universe. Earth is at the center, cloaked in the illusion of modernity, but all around it are other worlds ruled by the gods and titans in a covert and sometimes overt battle or control of reality.

Roleplaying Game No Yes 2+ 4 - Moderately Crunchy

Underground
by Keith Stetson

A PbtA game in which players portray the non-heroic inhabitants of a medieval village, preparing to go Underground - where we do not belong - to save their village from a terrible danger. The danger, as well as the solution, will be created in play.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Speechless
by Mendel Schmiedekamp

A storytelling game which uses templates and dice to assist players in writing a unique adventure story.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

Bugs of Venus
by Benjamin Osborn

A "Lady Blackbird" hack featuring survivors under the alien bugs who have taken over the planet Earth. You need a copy of these rules, pencils for all players and some scratch paper, and a handful of 6 sided dice. This is a "dice pool" game which means players may be rolling upwards of 10 dice on a single roll. You may also want several larger dice to represent the Bugs.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

The Red Gods of Babylon
by Aaron Zawadi

A fantasy roleplaying game set in the 17th century BC. Players take on the roles of extraordinary people living in uncertain times. You will need a Gamemaster, at least one Player, and at least two 8-sided dice.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Title Goes Here
by Mendel Schmiedekamp

A game of delving into a text (which could be any novel, whether or not the players have even read it) and constructing a mystical system of truth from that text. Inspired by readings in hermeneutics, semiotics, and Christian and Jewish mysticism.

Roleplaying Game Yes No 2+ 2 - Focus/Imagination

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