I need conceptual tools to distinguish Plot and Scene in the context of TTRPGs.
I mean, yes, drama, story, narrativism, etc. it needs both. But what about a game where the focus is on the scene and anything goes regarding plot (1) vs a game where the focus is on the plot and the scenes follow (2) Sort of painting vs drawing, only in RPG techniques.
1: we are in a dramatic conflict and to escalate the stakes, we add that the characters are blood tied. AW
2 : we know that the Red Paws are linked to the murder, but they won't talk without help. Technoir
It's related to prep vs impro I guess, but how ? In Forge-talk s it like Situation vs Setting or something ? And is the prepped thing explored (then exploration = discovery) or is it the not prepped thing (then exploration = invention)