Latest game listings...

Latest Game Listings...View All Games
CORE by Tod Foley — CORE is a hybrid RPG SRD: it uses trad concepts & narrativist techniques to produce character-driven emergent story. The design focus on simplicity, speed, and improvisation. Everything is on the same scale. All actions use a single Yes/No/And/But mechanic. Results are narratively interpreted. And it was built to be hacked.
The Newly Arrived by J. Gurantz — As the Newly Arrived, how have you done living on the fringe of society? What has it been like being an outsider? What's changed for you? Why do you now think you need others to survive?
Clown Helsing by Jake Zhong — Clowns. We've all seen them... riding their unicycles, blowing up balloons at kid's parties, piling in garish hordes from tiny cars, waddling around in bulbous red shoes, passed out in a dumpster stinking of booze and regret. For what do these martyrs of mirth sacrifice themselves? The answer is they do it for us.
Vessel of The Garbage God by Orion Canning — You are an ancient dragon god of garbage. The humans serve you well, drawing old souls from the earth, trapping them in plastic, and delivering them unto your temples, called landfills. Your hoard.
Figment by Jake Zhong, Cheza Luna — [Phone PDF] Figment is a simple story-game mainly intended for play with or by children. As an “ultra-lite” game it relies only upon rock-paper-scissors to settle matters of fate and requires almost nothing in the way of preparation.
Talespinner: A Roleplaying Game by Joost Huttenga — Talespinner is a free RPG game system operating on a single 10-sided die. Mechanically simple, yet complex in content, this system offers a combination of ease of entry and use with plenty of crunch for those who seek it.
Cat's Dream by Tobie Abad — Sometimes... ...a cat can lead you on an adventure unlike any other. One where dreams can lead to unexpected twists and unbelievable experiences. This is a Solitaire tabletop role-playing game. This game was inspired by the works of Hayao Miyazaki, Toshi Suzuki, Isao Takahata, and Yasuyoshi Tokuma.
Devils in the Details by Julian Butcher — You are imps: you are puny, cowardly, clumsy, mean, inept, and ambitious. You all serve a powerful demon, and if you impress them they may let you reincarnate as something stronger or smarter or less smelly. You have your eye on a gift for your master, but there's no way in Hell you can get to it on your own. Maybe you could together.
Speak to me. The voices are far too loud. by Tobie Abad — This game was written as a statement against bullying and against hate. This game was inspired by a powerful scene from writing legend Alan Moore and David Lloyd’s V for Vendetta. This game was also written as a protest and as a defiant stance against the hate which seems to currently fuel the world. We must embrace love.
Goodbye Earl: A Roleplaying Drinking Game by Jkterrezas — Goodbye Earl is a roleplaying drinking game about the complicated legacy left behind by the most important figures of our lives. It is for two and up players- the number of players is determined only by how much booze you have to share, the length is determined by how long you think you can pay attention.
Crisis by Jamie Lindemann — Crisis is a story game of escalating stakes racing against disaster to tell a story. Players define the margins and color in the major points at the beginning of the session, and explore those plots, people, and places in detail during the scenes themselves.
Lords of Mars by Ray Otus — Adventure on a dying world in the spirit of Edgar Rice Burroughs’ "A Princess of Mars." Explore the dead sea bottoms where ravaging tribes of green Martians lay claim to the cities of your ancestors. Delve into ancient tunnels in search of secret treasures or nefarious spies.




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