You play the survivors of an apocalypse that has turned all the adults on the planet into evil, bloodthirsty savages known as The Fallen. As a group, the players will explore and develop the world and story together in a completely collaborative system. Players will need to keep an eye on the ever shifting hierarchy of their tribe, build and grow their haven and do the jobs that need doing to ensure the tribeâ€™s survival. Agency is shared amongst the players, and the game uses a brand new streamlined and simple rule set, which keeps all the players engaged in every scene.
Children of the Fall is designed for 3-5 players. It is a GMless story game. Sessions take 120-240 minutes to complete. Unlike many traditional story games, Children of the Fall has support for one shot and campaign styles of play.
Children of the Fall is a game of collaborative storytelling - there is no winning or losing, the prize is to tell a rich and dramatic story together. We take turns directing the story and framing scenes. The games uses a simple engine that allows us to add plot twists to the story as we go - even when itâ€™s not our turn to frame the scene. At the start of each game session, we will select a mission to play. This mission will help us to start off each session with a goal and some variables that make each game unique and exciting.