A game about crazy gnome explorers on board the doomed Nuclear Subterrine, the sentient vessel HMS Keeton. When standing around in the garden becomes too much, colonies of gnomes turn to a life of adventuring or crime, the later being the preferred, less hazardous change of occupation. For those adventurous gnomes there is but one choice: to take up their shovel, wheelbarrow or fishing rod, and tackle the greatest quest any gnome can undertake: a journey to the center of the earth. Prepare to face hardship, danger, and more than likely extreme cases of Claustrophobia!

Game Type: 
Roleplaying Game
3 - Mildly Crunchy

Your Gnome
Each player starts the game with twenty (20) d6s, kept in a pile in front of them. These dice represent life in the game, and particularly the amount of oxygen you have remaining and the corresponding level of sanity you’re at. You are, after all, on a scratch-built submarine heading into the Earth’s core and liable to freak out and asphyxiate in the near future. Throughout the game you will get to roll dice, but beware, each time you roll a 1 you lose that die from your pool, coming closer to insanity and death.