Dungeon Squad

A roleplaying game designed for young players with short attention spans who demand action and fun. There is a lot of die rolling and some amusing shopping and number-crunching. Characters can be generated in 30 seconds.

Author(s): 
Game Type: 
Roleplaying Game
Crunch: 
2 - Focus/Imagination
Players: 
2+
GM?: 
Yes
Free?: 
Yes
Excerpt: 

Each character has one each of D4, D8, and D12 to represent aspects of themselves - Wizard, Warrior, and Explorer.

Each character has a D6 and a D10 to describe stuff - a weapon, armor, or magic spell.

Everyone has fifteen Hit Points. Damage reduces these directly.

RESOLUTION MECHANIC
All characters can fight, cast spells, and sneak around at varying levels of skill. Difficulty is reflected by a target number, typically 2, 4, or 6. Higher numbers are certainly possible for daring feats.

Roll against Warrior to hit in combat. A 2 or better is needed to hit a weak foe, a 4 or better to hit an average foe, and a 6 or better to hit a tough foe. Obviously, if you assign D4 to Warrior, direct combat will prove a challenge, if not impossible.

Roll against Wizard to cast a spell. A 6 or better is needed to cast a spell successfully, or a 2 or better if the caster is not in a dangerous situation. One peaceful option would be to assign D4 to Wizard and take "Healing" as a spell, casting it only between battles.

Roll against Explorer to sneak around and be a thief. You need a 2 or better to move silently, a 4 or better to pick a lock or climb a wall, and a 6 or better to disarm a trap or jump a chasm.