Fortune Cookies and Nuclear War

A microgame for two, about political negotiation and bluffing. It’s made to be played in a Chinese restaurant, where you have to reach a consensus with your sworn enemy over the course of a single meal, or the entire world will be destroyed.

Author(s): 
Game Type: 
Roleplaying Game
Crunch: 
1 - Super Easy
Players: 
2
GM?: 
No
Free?: 
Yes
Excerpt: 

Before play begins, each player writes down five demands they make of the other country. Once you write the demands, you secretly choose three which are issues that your country really cares about. The other two demands are diplomatic decoys, which you expect to give up in negotiation. Now you look at the list of demands from the other side and secretly choose three demands that you strongly oppose. Once your priorities are all set, you have a freeform, open discussion, in which you try to negotiate with the other player.