A hack of "Agon" by John Harper and Sean Nittner. In this game, you transpose the epic tales of ancient myth onto the lives of down on their luck drifters during the Great Depression. One core theme of the game is keeping the game ambiguously magical: folks might talk about ghosts, hoodoo and strange powers, but it is left unresolved if these things are really magical or merely superstition and metaphor. You will need the base game of Agon to make any sense of this document.
Instead of islands , you wander from town to town. Each town is still a self contained adventure, as in regular Agon. In every town, there is something strange going on. The Strife player's job is to present the town and the troubles, but do it in a way that is ambiguously magical in nature. Maybe the Widow Cranston claims she can spin straw into gold. She might be telling the truth, or she might be a con artist of some sort. One way to do this is to take stories from mythology and literalize them.