"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever. Adopt this dungeoneering strategy, and you’ll never be overloaded again."
*A Simple Effective Play-Based Method To Banish Encumbrance Forever*
This game is a tongue-in-cheek tribute to encumbrance rules and other tropes found in beloved dungeon-crawling games.
It is a GM-less storytelling game for 3 to 6 players, designed to be played in a few hours with polyhedral dice and no preparation.
Players in this game embody Adventurers who, as a group called a Party, have reached the last level of a Dungeon and defeated the Boss who presided over it. Play starts as Adventurers discover Loot you create. The objects you decide your Adventurer carries home makes up what you pack as their Final Inventory.
If Adventurers hold on to possessions that spark joy, they might feel invigorated and satisfied for the rest of their existence, or at least until their next adventure. But letting go of less emotionally charged but useful Belongings might prove to be a deadly mistake for the Party on their Journey Home.
[Ricky looks at the Stained Leather Armor card.]
Ricky: How did it get stained Benny? Or where is it stained?
Benny: Well, in my dark, unspeakable past, there are many things that have stained both my soul and my armor. You don’t know the emotion that I have felt.
Ricky: Aww, buddy!
Benny: It’s not a phase, Dad. It’s not a phase!
Ricky: I’m just listening to you, buddy. You just get it out. Whenever you want to talk, I’ll be right here.
[Benny looks down sheepishly and mutters.]
Benny: Thanks, Dad.
F’Lo: You’re not my real dad!
Ricky: He wasn’t there for you when I was.
Sister Repentia: I’m not sure we can trust him anymore now that he’s got rid of the loincloth.