A lightweight engine for solitaire roleplaying game adventures. It works by directing you to answer the Big Questions that brings a hero into conflict with a settingâ€™s threat. It keeps some measure of surprise while the emergent plot provides resistance to the protagonistâ€™s motivations. It works best with characters that have strong motivations and are action-driven. It can work in tandem with any existing RPG system, and is interactive, responding to the PCâ€™s efforts to counter the main antagonist, making her choices matter.
At the heart of this solo engine are intersections. An intersection is a particular method of interpretation whereby one runs a random idea prompt through a filter. This filter always provides a â€œpushâ€ on the PCâ€™s goals and motivations, and sometimes against her directly.
Perilous Intersections also has a timing mechanism that brings urgency to the scenario and demands resolution. Like any similar solo engine (Mythic GM Emulator, the 9Qâ€™s, and many other great indie games), it relies heavily upon proper interpretation of random prompts and cues. Largely intended as a solo engine, it can be used in a group setting, giving a collaborative approach to a GM-full multi-player structure, similar to the Mythic GM Emulator.
Largely, this engine provides a method for scene framing with mechanics for allowing and removing the solitaire playerâ€™s narrative control, and for making his choices meaningful.