A parlor game wherein you take on the role of a council of dwarves desperately carving out their home within an ancient mountain. Its play can be a vital tool for localized worldbuilding, but is best done in a casual manner among close friends. A calm, slow game of strategy, conversation, and shoddy cartography; a story of dwarves, glory, and ruin.
Early on, the Red Table formed. The most noble and strong-willed claimed their seats around its cold stone. Weighty smoke and the putrid scent of ancient ale - clamoring voices rumbled deep within that chamber, like an ever-churning machine. It became the throbbing, diseased heart of the Mountain - a gluttonous beast which knew no rest nor mercy.