A fan-made tabletop game for the manga/anime Soul Eater. Soul Eater is a (sometimes) dark fantasy at it's finest, full of action, more action, and pervy jokes. The heroes are over the top. The villains are powerful. The world has a strange feel (oh wait that is the madness). The story is familiar to those who watched and read it but it hasn't been told like this before. It has anime elements that speak to the audience. It's all over the place; everything is everywhere always. And it's fun. Characters run fast. Souls get eaten. We want to cheer for the good guys and watch the bad ones die. And, sometimes, we want to be a part of that world.
The core mechanic for Soul Eater is rolling dice to determine if you hit or miss, succeed or fail, live or die. Note that a die roll need not be made for everything, mostly combat, spellcasting, and jumping, sneaking etc. To determine the outcome follow these steps:
- Roll the dice relevant to an edge and it's corresponding ability.
- Add the totals up.
- Reroll any die that had a max value (called explosions, EX: 4 on a d4, 6 on a d6, 8 on a d8, etc).
- Add those to the total.
- Repeat steps 3 and 4 until no max values come up then proceed to step 6.
- Add other modifiers.
- Compare it to the target number of opposing roll.
If the result is equal to or greater than the target number (set by the rules, gamemaster, or opposed roll) you succeed. If you succeed by four more than the target number this causes a raise. Raises have different effects based on the goal of the roll. However if the result is lower than the target number, you fail.