Tunnel Goons

Tunnel Goons is a simple table-top role-playing game originally included in the zine The Eternal Caverns of Urk. It's a lightweight 2d6 system that can be applied to many different genres and settings. PWYW.

Tunnel Goons is release under Creative Commons 4.0 International License. You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially.

Author(s): 
Game Type: 
Roleplaying Game
Crunch: 
2 - Focus/Imagination
Players: 
2+
GM?: 
Yes
Free?: 
Yes
Excerpt: 

Action Roll
When an action’s success is uncertain, a player rolls 2d6 and adds the score from the relevant ability and a point for any relevant items. If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.

Difficulty Scores Guidelines:
Easy: 8 Moderate: 10 Hard: 12

Dangerous Actions
If an action has a risk of danger, the difference between the roll and Difficulty Score is the amount of damage inflicted.

Example:
As an action, a Player Character fights a Robo Mantis with a DS of 10. The player rolls 2d6 and adds 2 from their Brute ability, 1 from their sword, and 1 from their shield. The total is 12. The difference between 12 and 10 is 2, so the creature takes 2 damage. A non player character’s DS is also their Health Points, so now the Robo Mantis’s Difficulty Score is 8. If the roll was 8 then the Player Character would have lost 2 health.