This is a storygame about hard journeys.
1-8 players 120 minutes
With this one, I am approaching at some serious stuff I bear. The tone doesn't have to be heavy, but it can become very dark, depending on the values you choose to start with and the individualism you put in it. You can lighten the tone by reading "when you stay" instead of "when you reach" in the resolution mechanic.
It is totally inspired by Mesopotamians, by Nick Wedig.
There are other versions, and here are the differences:
Striders : the Lead rolls for themself, can speak from the end-time
Shifters : the Lead rolls for all, can speak from a future-time
Farers : The lead rolls for themself, can veto dice swapping
"And then one day… (pick one)
⎈ The elders gathered and in the morning you left with a X a Y and a quest.
⎈ You took your Z and slipped out the window.
⎈ You were abandoned in the desert."