reSISTERs

This game doesn't pretend to accurately represent the experience of fantifas militants. Its rudimentary comment - that there's a contradiction to be overcome between office and street activism - mostly intends to reveal our representations.

Who are the militants? How is a fascist problem structured? Where can we simplify or generalize?

I'd be happy to know your answers after a game session.
Especially, as of now the game lacks scenarios (prompts, really) both to open itself to an audience that has no prior militant experience, and to gain replay value.

Author(s): 
Game Type: 
Roleplaying Game
Crunch: 
1 - Super Easy
Players: 
2+
GM?: 
No
Free?: 
Yes
Excerpt: 

"I'd rather be in my bed than here with you discussing...
a- crypto-fascist recruitment
b- fascist aggressions
c- neo-nazi march
d- ..."