A Superhero miniatures war game that uses cards to form the game board and resolve tasks.
|
Roleplaying Game |
Yes |
No |
2+ |
3 - Mildly Crunchy |
PALACE has invented a drug to help investigation. It is called Mnemonis. Each synthesis of Mnemonis carries some portion of a candidate’s memories, and is able to imprint the experience of those memories in compressed time upon a subject. |
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |
You are all Goblins, congratulations! You are also all barreling through space in a ship made of junk and scrap, how lucky! Your goal: to make it to Junktopia, the rogue planet in the middle of space, a utopia for the Goblins, with your ship intact and as much Junk as you can to further its beauty!
Space Goblins! is a hack of Tunnel Goons for 3-5 players with rotating GM play and an emphasis on wild Goblin-created mayhem! PWYW.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
3-5 |
3 - Mildly Crunchy |
A group of scientists, the evolved descendants of rats, roaches, crows, and raccoons, comb through an old, abandoned human skyscraper.
|
Roleplaying Game |
Yes |
No |
3-4 |
3 - Mildly Crunchy |
Will you succumb to temptation? In a dystopian era of vampires, magic, and steampunk super-science, you face overwhelming oppression. Will you oppose your Antagonist? Will you fight for your Goal, and in so doing, bring meaningful change to your world? Or will you be tempted by the distractions of this world. A roleplaying game for 3-6 players. 3+ hours, one or multiple sessions. Intuitive, streamlined ruleset. Overcome Antagonists using an action-based resolution system. |
Roleplaying Game |
No |
No |
3-6 |
3 - Mildly Crunchy |
Roleplaying in the Star Wars universe, on the streets of the Mos Eisley spaceport. Built with the World of Dungeons Engine by John Skyharper.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game about action and adventure in an alternate 1970's where rock gods from outer space came to Earth to share with us the powers of Glam, Richard Nixon made a deal with aliens to stay in the White House, the streets are run by multinational crime syndicates, and brave souls step forward to fight the oppressive minions of The Man.
|
Roleplaying Game, Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A rules-light two page hack made to run a stripped-down time travel game. In the world of the Continuum, time travel is easy. With just a second's thought, you can disappear from one time or place and appear somewhere else. As a beginning time traveller, you can teleport one mile at a time, just by thinking. Based on Continuum by Aetherco and Cthulhu Dark by Graham Walmsley.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game that models the works of great thematic literature, in which powerful factions and individuals interact to control the future of their cooperatively-created setting.
|
Roleplaying Game |
No |
Yes |
3-6 |
3 - Mildly Crunchy |
A streamlined, generic take on the PbtA system. The idea here is that a group of people could sit down with a weird idea and be playing in half an hour, tops. Character creation is preceded by game customization, which means each Simple World game is grounded in different ideas and principles.
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |