Homo sapiens sapiens is evolving. Genetic engineering allow us to gain new traits and adapt to local conditions at startling speed. Cybernetic technologies allow us to enhance our senses or replace limbs, giving us inhuman capabilities.
â— How will our new Transhuman natures transform the world?
â— What will the future society look like?
â— What will we lose in the process? |
Collaborative Story |
Yes |
No |
3-5 |
2 - Focus/Imagination |
This is a game about the price of freedom, about what we would sacrifice for our people, and for the ones we love. A game about leaving, about journeys that change you, about desperation, and about finding hope in the strangest of places. A game about the Great Long Dark. |
Roleplaying Game, Collaborative Story |
Yes |
No |
2-5 |
2 - Focus/Imagination |
For generations, your family has lived in secret, hiding among the normal folk of the world for fear of what they might do if your people were ever discovered. You have hoped to spare your children the burden of the truth until they were older, when they might be wise enough to understand, strong enough to survive. But time is not on your side; your people have been found out, and the government is coming, and it's time to get out. |
Roleplaying Game, Collaborative Story |
No |
No |
2 |
2 - Focus/Imagination |
Sorcery and violent passion in a world of desire. Inspired in equal parts by Conan and Samson; Cugel and Thetis; the Epic of Gilgamesh and the pulp fiction of Weird Tales,The Bloody-Handed Name of Bronze is a roleplaying game of sexy, bloody tales of cunning, glory, and a universe with a sense of humor. |
Roleplaying Game, Collaborative Story |
No |
No |
2-4 |
2 - Focus/Imagination |
A goofy RPG about raccoons on a heist! It plays in about 20-30 minutes and is for 4 players exactly. There's no GM, and no need for prep. It's like Ocean's 11 or Leverage, but you know, raccoons.
PWYW.
|
Roleplaying Game, Collaborative Story |
No |
No |
4 |
3 - Mildly Crunchy |
A two-player story-game of screwball comedy romances, with optional rules for a third player
|
Collaborative Story |
Yes |
No |
2-3 |
2 - Focus/Imagination |
A spiritual successor to 2014's Tech Support, with a pair of players depicting the interchange between (a) a dissatisfied customer who is returning a product and (b) a representative of the retailer the customer bought the product from.
|
Collaborative Story |
Yes |
No |
2 |
1 - Super Easy |
As the Newly Arrived, how have you done living on the fringe of society? What has it been like being an outsider? What's changed for you? Why do you now think you need others to survive?
And for those who are insiders, well within the established group, do really you need to include and let the Newly Arrived in to grow? What's changed for you? What makes you reconsider the lessons of the past?
Look inside yourselves and ask what makes you want to be part of a bigger network.
|
Roleplaying Game, Collaborative Story |
No |
No |
3+ |
2 - Focus/Imagination |
Take A Walk on the Weird Side is a trilogy of slice-of-life science fantasy storytelling games. One is focused around a week in the life of some housemates; one is a workplace comedy modeled on the structure of TV sitcoms; one is about describing a life-changing road trip undertaken by friends.
|
Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
a slapstick game of breaking the time loop
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |