Games Listing

163 games found.
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Title/Description Game Type Free? GM? Players Crunchsort ascending

Bacchanal
by Paul Czege

Bacchanal is two or three hours of GM-less roleplaying for two to six players. Characters are non-residents of Puteoli fleeing accusations of infractions against the Empire. Gameplay follows the characters through events of wine, debauchery, and the cruel sporting of gods, as they struggle to evade soldiers and accusers, and reunite with a companion from whom they have been separated. You will need a cheese tray, wine glasses, and an assortement of polyhedral dice.

Roleplaying Game No No 2-6 2 - Focus/Imagination

Mist-Robed Gate
by Shreyas Sampat

A cinematic storytelling game in which players determine the natures and conflicts of characters and factions within a world of their own devising, via scene framing and of course, the knife ritual.

Roleplaying Game, Collaborative Story Yes No 4-12 2 - Focus/Imagination

Superlite Heroes!
by Max Hervieux

A game of heroes and villains, crime and justice, adventure and disaster. A group of 3-4 players take on the role of a handful of heroes while a single Game Master (the GM) provides opposition in the form of villains, henchmen, hazards, and schemes. A single session of Superlite Heroes! should take about 2-3 hours. To play, you will need a handful of index cards, some pencils, and a six-sided die.

Roleplaying Game Yes Yes 4-5 2 - Focus/Imagination

Executive Decision
by Greg Stolze

A white-knuckle game of real-time political crisis.

Roleplaying Game Yes No 3-6 2 - Focus/Imagination

[untitled]
by Exit

The aim of [untitled] is to allow users and the admin to create a living, breathing cyberpunk world. It draws on influences including the works of William Gibson, the Matrix movies, and the cyberpunk noir-fiction style of the 90s.

Roleplaying Game, Powered by the Apocalypse Yes Yes 3-5 2 - Focus/Imagination

Kim and Marshall
by Hans Chung-Otterson

A roleplaying game about exploring unbalanced power in an intense, larger-than-life relationship. The relationship is between Marshall, a famous white rapper, and Kim, his wife. What happens when the whole world hears one side of the story? What happens when one partner's voice is louder and more popular than the other's? What's really going on here? In Kim and Marshall, you play to find out.

Roleplaying Game No No 3-4 2 - Focus/Imagination

The Quiet Year
by Avery Mcdaldno

A community map-making game in which the group builds a community over the course of a fictional year. The game is played in turns representing one week of time, with standard playing cards triggering events, troubles, setbacks or discoveries. Players work together to build a map, gather resources, and to resolve whatever problems may arise.

Collaborative Story No No 2-4 2 - Focus/Imagination

When the Dark is Gone
by Becky Annison

A game of childhood adventurers to a magical land, now grown up, who have entered group therapy in order to deal with the shattered remnants of their unhappy lives.

Roleplaying Game, Collaborative Story Yes Yes 3-4 2 - Focus/Imagination

Wushu Open
by Daniel Bayn

The Ancient Art of Action Roleplaying, free core rules for fast-paced martial arts games using a descriptive action / dice pool system. Price: Pay what you want.

Roleplaying Game Yes Yes 2+ 2 - Focus/Imagination

Conquer the Horizon
by Josh Roby

Conquer the Horizon is a game in which players take on the roles of an expeditionary mission from the Old World, exploring the unknown wilds of the New World. The players collaboratively create the New World while simultaneously competing to fulfill their own agendas.

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

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