Games Listing

333 games found.
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Title/Description Game Type Free? GM? Players Crunchsort ascending

Vultures
by John Battle

You are bounty hunters in a post-mecha world, hunting down the rogue pilots and soldiers that refuse to turn in their license and submit to the new Space Mom mega hegemony. The universe and its people are shaped by Before, the war where massive war machines, sinister warminds, and the mechs that walked the stars, caused massive, planet-wide destruction and left the universe in a mess of mecha wreckage.

How long before you make a choice?

How long before you rebel?

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Hellhound on My Trail
by Nick Wedig

A hack of "Agon" by John Harper and Sean Nittner. In this game, you transpose the epic tales of ancient myth onto the lives of down on their luck drifters during the Great Depression. One core theme of the game is keeping the game ambiguously magical: folks might talk about ghosts, hoodoo and strange powers, but it is left unresolved if these things are really magical or merely superstition and metaphor. You will need the base game of Agon to make any sense of this document.

Roleplaying Game, Collaborative Story Yes Yes 2+ 3 - Mildly Crunchy

Talespinner: A Roleplaying Game
by Joost Huttenga

Talespinner is a free RPG game system operating on a single 10-sided die. Mechanically simple, yet complex in content, this system offers a combination of ease of entry and use with plenty of crunch for those who seek it.
Talespinner has no character classes and no levels, and its skill system can be used for any setting, flavoured or trimmed as one sees fit.

Roleplaying Game Yes Yes 3+ 3 - Mildly Crunchy

Lords of Mars
by Ray Otus

Adventure on a dying world in the spirit of Edgar Rice Burroughs’ "A Princess of Mars." Explore the dead sea bottoms where ravaging tribes of green Martians lay claim to the cities of your ancestors. Delve into ancient tunnels in search of secret treasures or nefarious spies. Fly through the Martian skies on an airship, dodging sand storms and splider swarms! Lords of Mars features a rules light system that is easy to learn and quick in play. Requires only two six-sided dice per player.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Land of Eem
by Ben Costa, James Parks

A tabletop fantasy roleplaying game about adventurers exploring and discovering the remnants of a forgotten, better age. Players take on the roles of lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. The game is designed to value creativity, roleplaying, and exploration, over excessive combat. While getting into fights is still a part of the game, players are almost always given the opportunity to talk their way out of conflict.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Space Goblins!
by Viditya Voleti

You are all Goblins, congratulations! You are also all barreling through space in a ship made of junk and scrap, how lucky! Your goal: to make it to Junktopia, the rogue planet in the middle of space, a utopia for the Goblins, with your ship intact and as much Junk as you can to further its beauty!

Space Goblins! is a hack of Tunnel Goons for 3-5 players with rotating GM play and an emphasis on wild Goblin-created mayhem! PWYW.

Roleplaying Game, Collaborative Story Yes No 3-5 3 - Mildly Crunchy

Hands of Ether
by Secret Hearth

Secret Hearth Publication’s flagship game of reality-warping spells, brutal and impactful combat, modular character creation, combo-like action system, and story-focused gameplay of swords, sorcery, and esoteric chaos.

In Hands of Ether's vibrant world, your table takes on the role of adventurers in a surreal land of prismatic forests, sentient clay, eldritch cyclopes, crystal dragons, swords, and sorcery.

Roleplaying Game Yes Yes 3+ 3 - Mildly Crunchy

Goblinville
by Michael Dunn-O'Connor, Eric Swanson

A tabletop rpg about broke goblins traveling to dangerous and fantastical places to find treasure and make rent. The character creation process is fast and collaborative, producing unique goblins with lots of personality. The core resolution system shares narrative pacing between players and the GM, keeping the focus on clear stakes and tough choices. It's a character-driven dungeon crawler that works for short, punchy sessions and long campaigns.

Roleplaying Game No Yes 2-6 3 - Mildly Crunchy

Hogwarts
by David Brunell-Brutman

A free tabletop roleplaying game that lets you create collaborative stories in the world of the Harry Potter books & films. The game uses simple rules, based on the Powered by the Apocalypse system, that let you get right to what’s fun about being a young witch or wizard at Hogwarts. Cast spells & brew potions, sneak around after curfew, play Quidditch, stand up for your friends & confound your rivals, and unravel mysteries in Hogwarts Castle.

Roleplaying Game, Powered by the Apocalypse Yes Yes 3-6 3 - Mildly Crunchy

The Clay That Woke
by Paul Czege

"Generations ago four infant minotaurs were pulled from the mud of the eternal river." The players play one of their descendants, a nameless minotaur torn between their unjust slave existence in a decadent metropolis civilization and an eerie, perilous jungle. Their world "will find its future" in their doings. The Clay That Woke is a roleplaying game set in a richly-imagined world, with immersive character play guided by an inspiring, unique, token-based oracle.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

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