Games Listing

93 games found.
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Title/Description Game Type Free? GM? Playerssort descending Crunch

The Loop
by DeReel

a slapstick game of breaking the time loop

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

Storm at the Desert Gate Inn
by DeReel

a 1 page RPG of wuxia splendor

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

REV·IVRE
by DeReel

a cyberpunk farce about dream machines

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

Mothwood Inn
by DeReel

an easy and safe ambient game of spirit world trips

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

The ghost of the bloody night
by DeReel

A spooky ghost story game. Gathered in a lonely place, you have among you a ghost who died in chilling circumstances, trying to pass as an ordinary person.
Who is that?

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

Nightmare Theater
by Andrew Grondin

Nightmare Theater is a rules-lite tabletop roleplaying game built around one-night horror experiences. These are represented in Scenarios, single page rulesets that allow players to pick them up, make a character, and quickly get to play. This collection has the Nightmare Theater core rulebook with five Scenarios (Culture, Homestead, Motel, Terminal, and THEY) mostly focused around more contemporary horror.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Monster Hunt
by Jesse Pyne

A CORE World of Post-Apocalyptic Beasthunting. The world is a place of grave dangers and constant chaos, but potentially great rewards for those willing to put themselves at risk. You are a hunter. You hunt monsters.

Roleplaying Game, Collaborative Story Yes Yes 2+ 3 - Mildly Crunchy

Simple World
by Avery Mcdaldno

A streamlined, generic take on the PbtA system. The idea here is that a group of people could sit down with a weird idea and be playing in half an hour, tops. Character creation is preceded by game customization, which means each Simple World game is grounded in different ideas and principles.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Paris Gondo - The Life-Saving Magic of Inventorying
by Kalum

"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever. Adopt this dungeoneering strategy, and you’ll never be overloaded again."
Paris Gondo

Collaborative Story No No 2+ 2 - Focus/Imagination

Supercops vs Everyday life
by DeReel

A tool to develop and intrigue and discover the ramifications of a city-wide system, a la The Wire

Roleplaying Game, Collaborative Story Yes No 2+ 1 - Super Easy

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