a slapstick game of breaking the time loop
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
a 1 page RPG of wuxia splendor
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
a cyberpunk farce about dream machines
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
an easy and safe ambient game of spirit world trips
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A spooky ghost story game. Gathered in a lonely place, you have among you a ghost who died in chilling circumstances, trying to pass as an ordinary person.
Who is that?
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
Nightmare Theater is a rules-lite tabletop roleplaying game built around one-night horror experiences. These are represented in Scenarios, single page rulesets that allow players to pick them up, make a character, and quickly get to play. This collection has the Nightmare Theater core rulebook with five Scenarios (Culture, Homestead, Motel, Terminal, and THEY) mostly focused around more contemporary horror. |
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A CORE World of Post-Apocalyptic Beasthunting. The world is a place of grave dangers and constant chaos, but potentially great rewards for those willing to put themselves at risk. You are a hunter. You hunt monsters. |
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A streamlined, generic take on the PbtA system. The idea here is that a group of people could sit down with a weird idea and be playing in half an hour, tops. Character creation is preceded by game customization, which means each Simple World game is grounded in different ideas and principles.
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever. Adopt this dungeoneering strategy, and you’ll never be overloaded again."
|
Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
A tool to develop and intrigue and discover the ramifications of a city-wide system, a la The Wire
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |