Games Listing

63 games found.
Filter by Initial: ABCDEFGHIJKLMNOPQRSTUVWXYZ

Title/Description Game Type Free? GM? Players Crunchsort descending

Simple World
by Avery Mcdaldno

A streamlined, generic take on the PbtA system. The idea here is that a group of people could sit down with a weird idea and be playing in half an hour, tops. Character creation is preceded by game customization, which means each Simple World game is grounded in different ideas and principles.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Ornithopter World
by Jeff Schecter

A smuggler ornithopter crash-lands on a floating island in the midst of a psychic hurricane; what follows is old-school exploration and tomb raiding. OW is a rollicking tale of exploration and adventure on a magical and mysterious world, featuring a crew of aerial pirate-traders, in which all of the players share all of the characters as a group (the GM plays everything else).

Roleplaying Game, Powered by the Apocalypse Yes Yes 4+ 3 - Mildly Crunchy

Border Striders
by DeReel

This is a storygame about hard journeys.

1-8 players 120 minutes

With this one, I am approaching at some serious stuff I bear. The tone doesn't have to be heavy, but it can become very dark, depending on the values you choose to start with and the individualism you put in it. You can lighten the tone by reading "when you stay" instead of "when you reach" in the resolution mechanic.

It is totally inspired by Mesopotamians, by Nick Wedig.

Roleplaying Game, Collaborative Story Yes No 3+ 3 - Mildly Crunchy

DayTrippers
by Tod Foley

A Surreal Science Fiction Reality-Hopping RPG in which Players portray the crew of a "SlipShip," traveling to other dimensions and mind-twisting alternate realities.

DayTrippers is a genre sim that blends traditional and modern/narrativist techniques: a new approach to a surrealistic sci-fi multiversal milieu, in which an assortment of colorful character classes pilot unique machines into dream worlds and divergent universes, to retrieve items of value and bring them back home.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

CORE
by Tod Foley

CORE is a hybrid RPG SRD: it uses trad concepts & narrativist techniques to produce character-driven emergent story. The design focus on simplicity, speed, and improvisation. Everything is on the same scale. All actions use a single Yes/No/And/But mechanic. Results are narratively interpreted. And it was built to be hacked.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Other Borders
by Tod Foley

A modern-day game of drugs, money and magic in the American southwest.

There are borders everyone sees:
the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local gang or drug cartel, and the wrought-iron fences surrounding gated communities.

Roleplaying Game, Collaborative Story No Yes 4+ 3 - Mildly Crunchy

Primetime Adventures
by Matt Wilson

A collaborative narrative game in which players take on the roles of producer, director, writer and actor, creating an original television ensemble series, drama or comedy: "The greatest TV show that never was".

NOTE: The version provided here is the 2nd edition (2005). A 3rd edition was released in 2015.

Collaborative Story No Yes 2+ 3 - Mildly Crunchy

Dream Askew
by Avery Alder

A game that queers the post-apocalyptic genre, exploring how the apocalyptic process could impact our sexuality, genders, livelihoods, experiences of marginalization, and experiences of liberation.

Roleplaying Game, Collaborative Story, Powered by the Apocalypse Yes No 3-6 3 - Mildly Crunchy

Danger Patrol
by John Harper

A retro sci-fi action/adventure roleplaying game game. The idea is to create the episodes of a 50s-style TV show in the vein of the old Flash Gordon and Buck Rogers serials (with maybe a dash of the Venture Bros., Star Wars, and Indiana Jones).

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Don't Rest Your Head
by Fred Hicks

A roleplaying game in which players are insomniacs who keep slipping back and forth between reality and The Mad City.

Roleplaying Game No Yes 2+ 4 - Moderately Crunchy

Pages