Games Listing

273 games found.
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Title/Description Game Type Free? GM?sort descending Players Crunch

Paris Gondo - The Life-Saving Magic of Inventorying
by Kalum

"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever. Adopt this dungeoneering strategy, and you’ll never be overloaded again."
Paris Gondo

Collaborative Story No No 2+ 2 - Focus/Imagination

The Sundered Land
by D. Vincent Baker

The Sundered Land is a series of 5 single-page games plus 2 supplements set in the Sword-and-Sorcery ruins of the future. A Doomed Pilgrim is designed for online play. You play the pilgrim, and your friends on the internet try to see you to your doom.

Collaborative Story No No 2+ 1 - Super Easy

Border Striders
by DeReel

This is a storygame about hard journeys.

1-8 players 120 minutes

With this one, I am approaching at some serious stuff I bear. The tone doesn't have to be heavy, but it can become very dark, depending on the values you choose to start with and the individualism you put in it. You can lighten the tone by reading "when you stay" instead of "when you reach" in the resolution mechanic.

It is totally inspired by Mesopotamians, by Nick Wedig.

Roleplaying Game, Collaborative Story Yes No 3+ 3 - Mildly Crunchy

Supercops vs Everyday life
by DeReel

A tool to develop and intrigue and discover the ramifications of a city-wide system, a la The Wire

Roleplaying Game, Collaborative Story Yes No 2+ 1 - Super Easy

Riot!
by DeReel

An invitation to flesh out a world through
various perspectives
crystalizing into
an event.

This is a hack of Wartorn by bookbinder7, Vivre Libre ou Mourir by Guillaume Jentey, and Swords Without Masters by Master Epidiah Ravachol

Also influenced by Run. Die. Repeat. by Labrys Games, kF's works, Manhattan Transfer by John Dos Pasos, L'Être et l'Évènement by Alain Badiou, Refuse. Resist. by Sepultura, Born Dead by Body Count, Akira by Katsuhiro Ōtomo.

Roleplaying Game, Collaborative Story No No 2+ 1 - Super Easy

I am the Witch
by DeReel

I am the Blue Mage is a game by Lilith Briar & Daniel Kong where mages compete to find the most powerful concept in the universe. Think "the little stone miner who wanted to be the sun, then the cloud, etc. then the mountain, and back to stone miner. (conservative mythology or clever kid's tale?)

Roleplaying Game Yes No 3+ 1 - Super Easy

Gamecraft
by DeReel

You're independent game designers trying to get you work to be noticed in a saturated market : craft on !

Roleplaying Game, Powered by the Apocalypse Yes No 2+ 1 - Super Easy

reSISTERs
by DeReel

This game doesn't pretend to accurately represent the experience of fantifas militants. Its rudimentary comment - that there's a contradiction to be overcome between office and street activism - mostly intends to reveal our representations.

Who are the militants? How is a fascist problem structured? Where can we simplify or generalize?

Roleplaying Game Yes No 2+ 1 - Super Easy

Game of Gods
by DeReel

Play as divinities struggling via their creatures in order to realize an apocalyptic prophecy. Alternate between narrative sequences and dramatic scenes and light but robust strategy phases.

Roleplaying Game, Collaborative Story Yes No 2+ 1 - Super Easy

Watch the World Die
by Tod Foley

A dice-driven collaborative game which produces a chronological "Timeline of the Apocalypse". May be played as a standalone game, or used as preparation for a post-apocalyptic RPG campaign. There are no winners, and everybody loses. Get ready to ruin everything.

Also available at:
DrivethruRPG (PDF)
Itch (PDF)

Collaborative Story No No 2+ 1 - Super Easy

Pages