"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever. Adopt this dungeoneering strategy, and you’ll never be overloaded again."
|
Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
The Sundered Land is a series of 5 single-page games plus 2 supplements set in the Sword-and-Sorcery ruins of the future. A Doomed Pilgrim is designed for online play. You play the pilgrim, and your friends on the internet try to see you to your doom. |
Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
This is a storygame about hard journeys.
1-8 players 120 minutes
With this one, I am approaching at some serious stuff I bear. The tone doesn't have to be heavy, but it can become very dark, depending on the values you choose to start with and the individualism you put in it. You can lighten the tone by reading "when you stay" instead of "when you reach" in the resolution mechanic.
It is totally inspired by Mesopotamians, by Nick Wedig. |
Roleplaying Game, Collaborative Story |
Yes |
No |
3+ |
3 - Mildly Crunchy |
A tool to develop and intrigue and discover the ramifications of a city-wide system, a la The Wire
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
An invitation to flesh out a world through
various perspectives
crystalizing into
an event.
This is a hack of Wartorn by bookbinder7, Vivre Libre ou Mourir by Guillaume Jentey, and Swords Without Masters by Master Epidiah Ravachol
Also influenced by Run. Die. Repeat. by Labrys Games, kF's works, Manhattan Transfer by John Dos Pasos, L'Être et l'Évènement by Alain Badiou, Refuse. Resist. by Sepultura, Born Dead by Body Count, Akira by Katsuhiro Ōtomo.
|
Roleplaying Game, Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
I am the Blue Mage is a game by Lilith Briar & Daniel Kong where mages compete to find the most powerful concept in the universe. Think "the little stone miner who wanted to be the sun, then the cloud, etc. then the mountain, and back to stone miner. (conservative mythology or clever kid's tale?) |
Roleplaying Game |
Yes |
No |
3+ |
1 - Super Easy |
You're independent game designers trying to get you work to be noticed in a saturated market : craft on !
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
No |
2+ |
1 - Super Easy |
This game doesn't pretend to accurately represent the experience of fantifas militants. Its rudimentary comment - that there's a contradiction to be overcome between office and street activism - mostly intends to reveal our representations.
Who are the militants? How is a fascist problem structured? Where can we simplify or generalize? |
Roleplaying Game |
Yes |
No |
2+ |
1 - Super Easy |
Play as divinities struggling via their creatures in order to realize an apocalyptic prophecy. Alternate between narrative sequences and dramatic scenes and light but robust strategy phases.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
A dice-driven collaborative game which produces a chronological "Timeline of the Apocalypse". May be played as a standalone game, or used as preparation for a post-apocalyptic RPG campaign. There are no winners, and everybody loses. Get ready to ruin everything.
Also available at: DrivethruRPG (PDF) Itch (PDF)
|
Collaborative Story |
No |
No |
2+ |
1 - Super Easy |