A collaborative narrative game in which players take on the roles of producer, director, writer and actor, creating an original television ensemble series, drama or comedy: "The greatest TV show that never was".
NOTE: The version provided here is the 2nd edition (2005). A 3rd edition was released in 2015.
|
Collaborative Story |
No |
Yes |
2+ |
3 - Mildly Crunchy |
FUBAR is a low preparation roleplaying game focusing on a group of talented individuals who have been betrayed by the people they trust. Using the cyberpunk ethos of "Style-over-Substance" it provides a rough framework to tell a tale of revenge, deliberatey leaving out certain information so that players can customise their game at the start of each play session.
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Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
An imagining of what AD&D 1st edition might have looked like if Gary Gygax had remained to design a new edition. Starts with the 1E rules and then applies the changes Gygax had been discussing in Dragon magazine and elsewhere, including Mountebanks, Savants, etc.
|
Roleplaying Game |
No |
Yes |
2+ |
5 - Highly Crunchy |
Command. We are off course. We don’t know where we are. Can you hear us? |
Roleplaying Game, Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
Out with friends for the night.
But suddenly, a siren blares out of nowhere.
And deep down, you all realize your lives are in danger.
Somehow, deep in the bottom of your souls, you all realize something is out there to kill you.
Can you survive the night?
|
Roleplaying Game, Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
A modular, universal table top role-playing game system that provides a toolbox to customize your game to any world you can imagine. Blending tactical simulation with cooperative narration, Krendel's single die resolution provides the gradient of your success, or an alternative to failure, that may be tailored to help you realize the intent of your actions. It's a bit crunchy. It's also free. For more information and downloads, see link.
|
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
A "game poem", or "role-playing poem" is a little game that you can pick up and play in fifteen minutes or so. There's no preparation time, nothing to get between you and immediate fun. Game poems usually address some specific mood or emotion, or focus on one particular theme. First and foremost, a game poem is just there to be taken in and experienced with a friend or group of friends for a few moments, and hopefully, something small and wonderful will happen in the process. |
Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A dice-driven collaborative game which produces a chronological "Timeline of the Apocalypse". May be played as a standalone game, or used as preparation for a post-apocalyptic RPG campaign. There are no winners, and everybody loses. Get ready to ruin everything.
Also available at: DrivethruRPG (PDF) Itch (PDF)
|
Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
You and your friends have decided to do something stupid. You got loaded and decided to spend the night in the derelict Telford House on Friday the 13th. As the spookiness started to ratchet up to 11, some idiot dropped the bag with Flashlights and now they're starting to run erratic. You're in the dark, with no phone reception, and you're not alone. Begin play the instant after the bag is dropped. Determine who the jackass was. Survive the night. Escape the house.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
A GM-less tabletop RPG where players take on the roles of ghosts who are haunting a property. Think The Shining, Paranormal Activity, Poltergeist, some of the Scary Movie series or any movie where a group of humans newly enters a haunted property, only to find that they are not welcomed by the presence. The goal in THIS game is to get rid of the humans in the funniest way possible. Be competitive, cooperative, whatever. Just have fun.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |