Games Listing

83 games found.
Filter by Initial: ABCDEFGHIJKLMNOPQRSTUVWXYZ

Title/Description Game Type Free? GM? Playerssort descending Crunch

Riot!
by DeReel

An invitation to flesh out a world through
various perspectives
crystalizing into
an event.

This is a hack of Wartorn by bookbinder7, Vivre Libre ou Mourir by Guillaume Jentey, and Swords Without Masters by Master Epidiah Ravachol

Also influenced by Run. Die. Repeat. by Labrys Games, kF's works, Manhattan Transfer by John Dos Pasos, L'Être et l'Évènement by Alain Badiou, Refuse. Resist. by Sepultura, Born Dead by Body Count, Akira by Katsuhiro Ōtomo.

Roleplaying Game, Collaborative Story No No 2+ 1 - Super Easy

Gamecraft
by DeReel

You're independent game designers trying to get you work to be noticed in a saturated market : craft on !

Roleplaying Game, Powered by the Apocalypse Yes No 2+ 1 - Super Easy

reSISTERs
by DeReel

This game doesn't pretend to accurately represent the experience of fantifas militants. Its rudimentary comment - that there's a contradiction to be overcome between office and street activism - mostly intends to reveal our representations.

Who are the militants? How is a fascist problem structured? Where can we simplify or generalize?

Roleplaying Game Yes No 2+ 1 - Super Easy

Game of Gods
by DeReel

Play as divinities struggling via their creatures in order to realize an apocalyptic prophecy. Alternate between narrative sequences and dramatic scenes and light but robust strategy phases.

Roleplaying Game, Collaborative Story Yes No 2+ 1 - Super Easy

Itras By
by Martin Bull Gudmundsen, Ole Peder Giaever

Itras by is a surreal roleplaying game set in a city reminiscent of Europe in the 1920's. The system is card based and focuses on freeform and improvisation.

Roleplaying Game, Collaborative Story No Yes 2+ 2 - Focus/Imagination

CORE
by Tod Foley

CORE is a hybrid RPG SRD: it uses trad concepts & narrativist techniques to produce character-driven emergent story. The design focus on simplicity, speed, and improvisation. Everything is on the same scale. All actions use a single Yes/No/And/But mechanic. Results are narratively interpreted. And it was built to be hacked.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Watch the World Die
by Tod Foley

A dice-driven collaborative game which produces a chronological "Timeline of the Apocalypse". May be played as a standalone game, or used as preparation for a post-apocalyptic RPG campaign. There are no winners, and everybody loses. Get ready to ruin everything.

Also available at:
DrivethruRPG (PDF)
Itch (PDF)

Collaborative Story No No 2+ 1 - Super Easy

Primetime Adventures
by Matt Wilson

A collaborative narrative game in which players take on the roles of producer, director, writer and actor, creating an original television ensemble series, drama or comedy: "The greatest TV show that never was".

NOTE: The version provided here is the 2nd edition (2005). A 3rd edition was released in 2015.

Collaborative Story No Yes 2+ 3 - Mildly Crunchy

Thrown Together
by James Mullen

A two-player story-game of screwball comedy romances, with optional rules for a third player

Collaborative Story Yes No 2-3 2 - Focus/Imagination

The Deep Forest
by Mark Diaz Truman, Avery Alder

For a long time, our monstrous home was occupied by invading humans. Now, finally, we’ve driven them off, and we’re left with this: a year of relative peace. One quiet year, with which to dismantle their settlements and reclaim our lands. Come Winter, a band of heroes will arrive and we might not survive the encounter. This is when the game will end. But we don’t know about that yet.

Collaborative Story Yes No 2-4 2 - Focus/Imagination

Pages