Games Listing

423 games found.
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Title/Description Game Type Free? GM? Players Crunch

[untitled]
by Exit

The aim of [untitled] is to allow users and the admin to create a living, breathing cyberpunk world. It draws on influences including the works of William Gibson, the Matrix movies, and the cyberpunk noir-fiction style of the 90s.

Roleplaying Game, Powered by the Apocalypse Yes Yes 3-5 2 - Focus/Imagination

Zaibatsu
by Paul Elliott

Roleplaying the Corporate Wars of the Future, players take on the roles of street soldiers for the world's most powerful corporations (the Japanese zaibatsu): expendable and deniable employees, fighting for profits, power, and their lives. Only the most cunning, streetsmart techno-samurais will survive.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Wushu Open
by Daniel Bayn

The Ancient Art of Action Roleplaying, free core rules for fast-paced martial arts games using a descriptive action / dice pool system. Price: Pay what you want.

Roleplaying Game Yes Yes 2+ 2 - Focus/Imagination

World Wide Wrestling
by Nathan D. Paoletta

The World Wide Wrestling RPG is a game that creates professional wrestling pageantry and action. You don't need to know much about real–world wrestling in order to play this game well! All you need is an idea for an entertaining character. Wrestling is the drama of personal conflict, exaggerated until it becomes mythic. The game plunges your wrestler into these conflicts, guiding you through the drama as it escalates in more and more crowd–pleasing ways.

Roleplaying Game, Powered by the Apocalypse No Yes 3-9 3 - Mildly Crunchy

World of Secrets
by Nick Wedig

A roleplaying game of secret agents whose must juggle their secret missions and interpersonal relations with the drama of their daily lives.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Wizard World
by Jared Hunt

A roleplaying game that blends the AW engine with Ars Magica to create a world of high magic, where players are members of powerful orders, councils and mystical lineages, wielding both political and supernatural power. Note: This is a beta/playtest version.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Wildlings
by Mike Wight, John Harper

You play a "Wildling" - adolescent warriors who swear to protect their tribe as they struggle to pass the rites of initiation into adulthood.

Note: This is an early-released "beta" of Mike Wight's version of John Harper's design.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Where the Heart Is
by Leo Marshall

A storygame where the player group explores the families of tomorrow, in other words atypical family units that may seem strange to us now, but which may well become something approaching normal in the not too distant future. Free in PDF format.

Collaborative Story Yes Yes 3+ 2 - Focus/Imagination

When the Dark is Gone
by Becky Annison

A game of childhood adventurers to a magical land, now grown up, who have entered group therapy in order to deal with the shattered remnants of their unhappy lives.

Roleplaying Game, Collaborative Story Yes Yes 3-4 2 - Focus/Imagination

We That Remain
by Grant Howitt

We That Remain is a one-page survival horror RPG about secrets, played with a single deck of cards.

Roleplaying Game, Collaborative Story Yes Yes 3-5 1 - Super Easy

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