Games Listing

143 games found.
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Title/Description Game Type Free? GM? Players Crunchsort ascending

Ghosts Like Us
by Ferninja

A GM-less tabletop RPG where players take on the roles of ghosts who are haunting a property. Think The Shining, Paranormal Activity, Poltergeist, some of the Scary Movie series or any movie where a group of humans newly enters a haunted property, only to find that they are not welcomed by the presence. The goal in THIS game is to get rid of the humans in the funniest way possible. Be competitive, cooperative, whatever. Just have fun.

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

Jedi Blackbird
by John Aegard

A reskinning of John Harper's "Lady Blackbird" for the Star Wars universe. Three Jedi are dispatched to the Junkyard Planet of Kondu, to capture and bring in a renegade Padawan.

Roleplaying Game, Collaborative Story Yes Yes 3 2 - Focus/Imagination

Maccabees and Menorahs
by Randy Lubin

A collaborative game where 2-5 players retell the story of Hanukkah. One person will be the Nagid (leader) who guides the group through the story. The other players will take on the roles of the Maccabees. When an outcome is uncertain, players spin the dreidel to find out what happens.

This game is designed to be played over eight short (15 minute) sessions, perhaps after lighting the menorah each night. You could also play it in one sitting.

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

Twenty-Four Game Poems
by Marc Majcher

A "game poem", or "role-playing poem" is a little game that you can pick up and play in fifteen minutes or so. There's no preparation time, nothing to get between you and immediate fun. Game poems usually address some specific mood or emotion, or focus on one particular theme. First and foremost, a game poem is just there to be taken in and experienced with a friend or group of friends for a few moments, and hopefully, something small and wonderful will happen in the process.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

Secrets & Shadows
by Alto Dizi

An Apocalypse World/Lady Blackbird inspired game of emergent storytelling in the "paranormal romance" genre, suitable for impromptu play or even solotaire play.

Roleplaying Game, Collaborative Story, Powered by the Apocalypse Yes Yes 1+ 2 - Focus/Imagination

The Deep Forest
by Mark Diaz Truman, Avery Alder

For a long time, our monstrous home was occupied by invading humans. Now, finally, we’ve driven them off, and we’re left with this: a year of relative peace. One quiet year, with which to dismantle their settlements and reclaim our lands. Come Winter, a band of heroes will arrive and we might not survive the encounter. This is when the game will end. But we don’t know about that yet.

Collaborative Story Yes No 2-4 2 - Focus/Imagination

House of Reeds
by Sam Kabo Ashwell

This is a role-playing game about a home. In this home lives a family, or a succession of families. You’ll draw the home and watch as it changes with the family over the years.
You will need a good-sized sheet of paper to draw on, pencils, and something on which to record characters (index cards are good). A big pile of 10-sided dice is helpful but not necessary. You'll also need to print and cut out the game cards, or transcribe them onto something.

Collaborative Story Yes No 2-6 2 - Focus/Imagination

The Mind of Margaret
by Drew Besse

In the Mind of Margaret you’ll explore the life of a single person through the various emotions that make up their personality. Think the 90s sitcom "Herman’s Head" or the Disney/Pixar film "Inside Out". During the game you’ll establish various dilemmas for this person, explore their internal psyche as it tries to decide how to respond in order to achieve their goals, and observe how the results of that response further affects the person and their psyche.

Collaborative Story Yes No 3-5 2 - Focus/Imagination

A Single Moment
by Tobie Abad

The two samurai stared at each other.
Once they were friends. Brothers. But time has come for honor to be regained, and vengeance to be unleashed.
Footing adjusted. Grips tightened. Eyes narrowed.
A single moment and it was over.

Keywords: Narrative, Two-Player, Multiple Genres, Cards, No Character Sheet

Roleplaying Game, Collaborative Story No No 2 2 - Focus/Imagination

Sunlight
by Tobie Abad

Command. We are off course. We don’t know where we are. Can you hear us?

Roleplaying Game, Collaborative Story No No 2+ 2 - Focus/Imagination

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