An Apocalypse World/Lady Blackbird inspired game of emergent storytelling in the "paranormal romance" genre, suitable for impromptu play or even solotaire play.
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Roleplaying Game, Collaborative Story, Powered by the Apocalypse |
Yes |
Yes |
1+ |
2 - Focus/Imagination |
A streamlined, generic take on the PbtA system. The idea here is that a group of people could sit down with a weird idea and be playing in half an hour, tops. Character creation is preceded by game customization, which means each Simple World game is grounded in different ideas and principles.
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Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A modular, universal table top role-playing game system that provides a toolbox to customize your game to any world you can imagine. Blending tactical simulation with cooperative narration, Krendel's single die resolution provides the gradient of your success, or an alternative to failure, that may be tailored to help you realize the intent of your actions. It's a bit crunchy. It's also free. For more information and downloads, see link.
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Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
A collaborative narrative game in which players take on the roles of producer, director, writer and actor, creating an original television ensemble series, drama or comedy: "The greatest TV show that never was".
NOTE: The version provided here is the 2nd edition (2005). A 3rd edition was released in 2015.
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Collaborative Story |
No |
Yes |
2+ |
3 - Mildly Crunchy |
An imagining of what AD&D 1st edition might have looked like if Gary Gygax had remained to design a new edition. Starts with the 1E rules and then applies the changes Gygax had been discussing in Dragon magazine and elsewhere, including Mountebanks, Savants, etc.
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Roleplaying Game |
No |
Yes |
2+ |
5 - Highly Crunchy |
FUBAR is a low preparation roleplaying game focusing on a group of talented individuals who have been betrayed by the people they trust. Using the cyberpunk ethos of "Style-over-Substance" it provides a rough framework to tell a tale of revenge, deliberatey leaving out certain information so that players can customise their game at the start of each play session.
|
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A roleplaying game of a near-future world where corporations have discovered a way to eliminate violent individuals by sending them to a surreal realm called "Blue City". You are one of the agents charged with tracking them down in this other-world and removing their violent tendencies by use of "The Lacuna Device". |
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
When a god of speaks to you, it is not something you can ignore. Whether you are a queen, a beggar, a merchant or a bandit, when a god chooses you to be their champion your old life ends. Your new life comes with divine powers but these are not gifts. |
Roleplaying Game |
No |
Yes |
3+ |
3 - Mildly Crunchy |
These corridors and decks are all you’ve known your entire life. It’s all your parents knew, it’s all your children will know. As the ship you’re in glides through the cold black vacuum of space you have to deal with the reality of being Poor Amongst the Stars. |
Roleplaying Game, Collaborative Story |
No |
Yes |
3+ |
1 - Super Easy |
A rules-light system for games of Lovecraftian horror. These rules are designed to play prewritten scenarios, run by a Keeper. On www.thievesoftime.com, you’ll find more Cthulhu Dark rules.
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Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |