Games Listing

373 games found.
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Title/Description Game Type Free? GM? Playerssort ascending Crunch

Border Striders
by DeReel

This is a storygame about hard journeys.

1-8 players 120 minutes

With this one, I am approaching at some serious stuff I bear. The tone doesn't have to be heavy, but it can become very dark, depending on the values you choose to start with and the individualism you put in it. You can lighten the tone by reading "when you stay" instead of "when you reach" in the resolution mechanic.

It is totally inspired by Mesopotamians, by Nick Wedig.

Roleplaying Game, Collaborative Story Yes No 3+ 3 - Mildly Crunchy

Making Magic
by James Mullen

This is a silly little game poem you can try with players who are familiar with various fantasy, horror or sci-fi tropes.

Collaborative Story Yes No 3+ 1 - Super Easy

Apocalypse Girl
by Sydney Freedberg

Who are you in this story? If you're the Girl... God chose you to save the world. Congrats. Here's the thing: Nobody gave you any superpowers. You get no Slayer strength, no kung-fu grip, no costume. You're just you.

Roleplaying Game Yes No 3 2 - Focus/Imagination

Jedi Blackbird
by John Aegard

A reskinning of John Harper's "Lady Blackbird" for the Star Wars universe. Three Jedi are dispatched to the Junkyard Planet of Kondu, to capture and bring in a renegade Padawan.

Roleplaying Game, Collaborative Story Yes Yes 3 2 - Focus/Imagination

One Shot World
by Yochai Gal

A hack of Dungeon World that removes most of the long-form mechanics and replaces them with simple rules designed to facilitate one-shots and short campaigns. This initial release is for the beta rules, which are 100% playable.

Included are the core rules, playkit & playbooks, starters and supplements intended to make your one shots shine.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2-7 3 - Mildly Crunchy

At the Monarch's Gate
by Nyessa

You and your companions have traveled across long distances and faced many trials to come to this point, in the hope that you will be heard by the one person who can grant you what you need. Now you stand at the gate to the Monarch’s throne room, seeking entrance and an audience. All that stands in your way is the Gate Guard, who extends their hand and demands that you leave your weapons at the door.

Collaborative Story No Yes 2-6 2 - Focus/Imagination

House of Reeds
by Sam Kabo Ashwell

This is a role-playing game about a home. In this home lives a family, or a succession of families. You’ll draw the home and watch as it changes with the family over the years.
You will need a good-sized sheet of paper to draw on, pencils, and something on which to record characters (index cards are good). A big pile of 10-sided dice is helpful but not necessary. You'll also need to print and cut out the game cards, or transcribe them onto something.

Collaborative Story Yes No 2-6 2 - Focus/Imagination

Devils in the Details
by Julian Butcher

You are imps: you are puny, cowardly, clumsy, mean, inept, and ambitious. You all serve a powerful demon, and if you impress them they may let you reincarnate as something stronger or smarter or less smelly. You have your eye on a gift for your master, but there's no way in Hell you can get to it on your own. Maybe you could together. First though, you need a plan, and the more complicated it is, the better you look.

Collaborative Story No No 2-6 2 - Focus/Imagination

Goblinville
by Michael Dunn-O'Connor, Eric Swanson

A tabletop rpg about broke goblins traveling to dangerous and fantastical places to find treasure and make rent. The character creation process is fast and collaborative, producing unique goblins with lots of personality. The core resolution system shares narrative pacing between players and the GM, keeping the focus on clear stakes and tough choices. It's a character-driven dungeon crawler that works for short, punchy sessions and long campaigns.

Roleplaying Game No Yes 2-6 3 - Mildly Crunchy

PEDAL.
by Marcus Shepherd

PEDAL is a story game about long distance bicycle races, like the Tour de France or La Vuelta. It's Powered by the Apocalypse and was created for the #YourMoveJam 2019. It contains only a single PbtA move: pedal.

To play PEDAL, you'll need a few friends and a bit of time. You need the rules, the playmat, the character sheet and the tags to play. You'll also need some dice, some playing cards and some tokens.

Roleplaying Game, Powered by the Apocalypse Yes No 2-6 2 - Focus/Imagination

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