One of my thought stopping-knot is the J-L Godard quote: "Not to make political films, but rather to make films *politically*." (Non pas faire du cinéma politique, mais faire *politiquement* du cinéma").
But I stil believe playing games with people has some politcal effect at a very local scale.
So I ask: how does your game fight fascism?
https://rickard80.github.io/storygames/?20941
The most obvious one that comes to mind is an example from the CORE COMPLETE book.
To demonstrate how a skill mod is applied to a stat roll, I use the example of punching a nazi in the face.
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You got me with this one!!! XD
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