You are here

GM-Facing PbtA Moves

4 posts / 0 new
Last post
GM-Facing PbtA Moves

Has anyone turned the approach of PbtA Moves around, to be GM-facing?
"When they are doing this... Activate This Rule" etc?
Could be an interesting exercise.

I think cruel fortunes in

I think cruel fortunes in Poison'd are basically GM-facing moves. Some of them have specific triggers as to when they can be brought into play - others can be brought in by the GM at will.

Sounds pretty old school!

In something like old-school D&D, there is a lot of "at the beginning of each turn, rolled for Wandering Monsters", "if you roll a 5, remember to mark the turns sheet and tell the players to mark off a torch each", and "when you're describing a new NPC, roll on the NPC Demeanour table", "when you describe a new character appearing, roll for Reaction", and so forth.

However, it's pretty interesting to think about something like this in a more "typical" PbtA design. What would the moves look like?

I haven't done that. However, I have a game where players trigger PbtA-style moves reactively - another player does a thing, and that triggers a move for you. It seems like it would work well, but I haven't actually played it.

Minor experience

In the last couple of months I ran HUDless games with no player rolling. These were very minimalistic GM facing games similar but not identical with FKR games. I can try to answer your questions!

Log in or register to post comments

FICTIONEERS.NET is brought to you by
As If Productions.

To Support this Site

Hey y'all. If you ever feel like supporting a project on Patreon, I would really love it if you considered this one. Every little bit helps. You can even do a one-time donation by clicking here to drop a tip in the jar. Thanks.