You are here

Politics through games

4 posts / 0 new
Last post
Politics through games

One of my thought stopping-knot is the J-L Godard quote: "Not to make political films, but rather to make films *politically*." (Non pas faire du cinéma politique, mais faire *politiquement* du cinéma").

But I stil believe playing games with people has some politcal effect at a very local scale.
So I ask: how does your game fight fascism?
https://rickard80.github.io/storygames/?20941

Punch a Nazi in the Face

The most obvious one that comes to mind is an example from the CORE COMPLETE book.
To demonstrate how a skill mod is applied to a stat roll, I use the example of punching a nazi in the face.

ROFL

You got me with this one!!! XD

Serious games

In the study of serious games there is a distinction between persuasive games and artistic games. Persuasive games try to impart something particular, such as fighting fascism. Artistic games try to make a person think about something, such as fascism.

I try to respect people enough to prefer artistic games to persuasive ones. Fuck propaganda, even for good purposes.

Log in or register to post comments




FICTIONEERS.NET is brought to you by
As If Productions.

To Support this Site


Hey y'all. If you ever feel like supporting a project on Patreon, I would really love it if you considered this one. Every little bit helps. You can even do a one-time donation by clicking here to drop a tip in the jar. Thanks.