Games Listing

93 games found.
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Title/Description Game Type Free? GM? Players Crunchsort descending

Children of Fire
by Erich Wambach

A roleplaying game that allows players to take on the persona of an angel. These characters will interact with other celestials in Heaven and with the children of clay (humans) on Earth. The game crosses many genres and can accommodate many playing styles.

Roleplaying Game, Collaborative Story Yes Yes 2+ 3 - Mildly Crunchy

A Good Day to Die
by Sean Byram

AGDTD is designed to handle games that are brutal and don’t require a whole lot of crunch to work well. Cyberpunk, horror, sword and sorcery, gothic fantasy, etc., all work great with AGDTD. This game is heavily inspired by Lasers and Feelings by John Harper and Unknown Armies by Greg Stolze and John Tynes.

PWYW at DrivethruRPG.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Legacy: Life Among The Ruins
by James Iles

Play to find out what happens after the apocalypse. What societies rise up from our ashes? Zoom into the personal drama of the people affecting history, and then back out to the decades and centuries that pass between the fall of one era and the rise of the next, as scenes of human drama dictate the fate of humanity.

Roleplaying Game, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

Epyllion
by Marissa Kelly

Roleplaying dragons in a dragon-centric world. You are the sons and daughters of the Dragonlords, mighty rulers who need your help to investigate rumors, solve problems, and discover the truth of a growing evil in the land. Along with your fellow dragons, you and your clutchmates will protect Dragonia from the Darkness and discover the true value of friendship.

Roleplaying Game, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

Gnostigmata
by John Kirk

A game about faith. How will you choose between Good and Evil when all of Creation may be a lie?

The vast majority of Christendom asserts that God is the Creator. But the Gnostics believe the world to be a prison created by Satan, to ensnare and bewilder.

Unlike most role-playing games, Gnostigmata has actual winners and losers.

Roleplaying Game, Collaborative Story Yes No 2+ 3 - Mildly Crunchy

Blades in the Dark
by John Harper

A tabletop role-playing game about a group of daring scoundrels building a criminal enterprise on the haunted streets of an industrial-fantasy city. There are heists, chases, escapes, dangerous bargains, bloody skirmishes, deceptions, betrayals, victories, and deaths.

Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

Malandros
by Tom McGrenery

Rio de Janeiro at the end of the 19th century: a city of slums and palaces, street gangs and tycoons, magic charms and outlawed martial arts. Cunning, bohemian and streetwise, the malandro walks its streets without fear - because there's always a way out.

Roleplaying Game, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

Fright Night
by David Guyll, Melissa Fisher, Ben Hare

A lightweight, easy to learn and quick to play tabletop RPG intended to evoke the feel of B-movies, slasher flicks, horror films, and dark comedies. The players take on the role of typical, everyday people that somehow cross paths with a variety of malevolent entities that they must either defeat, escape from, or contain. Or, die trying.

Roleplaying Game, Collaborative Story No Yes 3-5 3 - Mildly Crunchy

Blightburg
by Mikko Karttunen

Blightburg is a player driven game of intrigue and character drama set in a grim Renaissance era city. The dramatic intrigue is spiced with occasional action, witches and Faustian pacts with demons. The characters range from shifty lowlifes and zealous fanatics to powerful but flawed individuals involved in complex schemes. As a TV series analogy, think of it as a mash-up of Game of Thrones and Salem in the Renaissance period.

Roleplaying Game, Powered by the Apocalypse No Yes 3-4 3 - Mildly Crunchy

Karma
by Gareth H. Graham

A Roleplaying Game about Consequences. KARMA is a story-roleplaying game from Frenzy Kitty Games, designed for 3-5 players, with each session playing out in about 2 hours. There is no game master required - each player takes turns framing and directing scenes and having agency over the narrative.

Collaborative Story No No 2+ 3 - Mildly Crunchy

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