Games Listing

313 games found.
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Title/Description Game Type Free? GM? Playerssort ascending Crunch

Twenty-Four Game Poems
by Marc Majcher

A "game poem", or "role-playing poem" is a little game that you can pick up and play in fifteen minutes or so. There's no preparation time, nothing to get between you and immediate fun. Game poems usually address some specific mood or emotion, or focus on one particular theme. First and foremost, a game poem is just there to be taken in and experienced with a friend or group of friends for a few moments, and hopefully, something small and wonderful will happen in the process.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

Krendel
by William Altman

A modular, universal table top role-playing game system that provides a toolbox to customize your game to any world you can imagine. Blending tactical simulation with cooperative narration, Krendel's single die resolution provides the gradient of your success, or an alternative to failure, that may be tailored to help you realize the intent of your actions. It's a bit crunchy. It's also free. For more information and downloads, see link.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

That Night Out
by Tobie Abad

Out with friends for the night.

But suddenly, a siren blares out of nowhere.
And deep down, you all realize your lives are in danger.
Somehow, deep in the bottom of your souls, you all realize something is out there to kill you.
Can you survive the night?

Roleplaying Game, Collaborative Story No No 2+ 1 - Super Easy

Sunlight
by Tobie Abad

Command. We are off course. We don’t know where we are. Can you hear us?

Roleplaying Game, Collaborative Story No No 2+ 2 - Focus/Imagination

Adventures Dark and Deep
by Joseph Bloch

An imagining of what AD&D 1st edition might have looked like if Gary Gygax had remained to design a new edition. Starts with the 1E rules and then applies the changes Gygax had been discussing in Dragon magazine and elsewhere, including Mountebanks, Savants, etc.

Roleplaying Game No Yes 2+ 5 - Highly Crunchy

FUBAR
by Michael Wenman

FUBAR is a low preparation roleplaying game focusing on a group of talented individuals who have been betrayed by the people they trust. Using the cyberpunk ethos of "Style-over-Substance" it provides a rough framework to tell a tale of revenge, deliberatey leaving out certain information so that players can customise their game at the start of each play session.

Roleplaying Game Yes Yes 2+ 2 - Focus/Imagination

FUDGE
by Steffan O'Sullivan

The classic open-source roleplaying game of FUDGE is suitable for any genre, with each separate genre using its own customized skill lists, gifts, faults, and possibly attributes. The original 1995 edition can be found here, including the Core "Vanilla Fudge" files, the 5-Point FUDGE Rules, the 1995 Fudge rules, the Fudge System Reference Document, and more. Here you'll also find adventures, character sheets, miscellaneous rules and extensions.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Risus
by S. John Ross

The 20th Anniversary edition of one of the world's first free RPGs (still free, always and forever). For some, Risus is a handy “emergency” RPG for spur-of-the-moment one-shots and rapid character creation. For others, it’s a reliable campaign system supporting years of play. For others still, it’s a strange little pamphlet with stick figures. No matter what you think it is, there's no wrong way to play.

PWYW at DrivethruRPG.com

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Totem
by Paul Elliott

Enter the era of ice-age hunters! Select a Tribal Totem, Master Tribal Magic, Wander the Two Worlds, and Quest For Artifacts of Power For Your Tribe.

In true primitive fashion, Task Resolution is determined by using STONES: Orange stones are called Sunstones; grey stones are Earthstones. You can use glass beads, ornamental pebbles, whatever you can find. You'll need maybe ten of one colour and ten of another, put them in a bag and you're ready to go.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Far Trek
by C.R. Brandon, Mike Berkey

A game about a five year mission, where special effects never progressed beyond painted Styrofoam blocks and cheap double-exposures. The 70's were still The Future and Klingons had smooth foreheads. The idea of a Star Trek movie was a laughable proposition and nobody thought twice about planets full of Nazis and space hippies.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

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