Games Listing

23 games found.
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Title/Description Game Type Free? GM? Players Crunch

Universalis
by Ralph Mazza

A storygame in which every player is the Game Master, you need absolutely no setup or prep time, and it doesn't matter if all the players show up on time, or at all.

Collaborative Story Yes No 3+ 3 - Mildly Crunchy

Until We Sink
by Magnus Jakobsson

A few natives and guests – and a dead fishing enthusiast – are the only people on this tiny Pacific resort island, which is slowly but surely sinking into the ocean.

The game is divided into five to seven days. Each day's gaming consists of the characters sitting on the hotel patio in the evening, talking. What happens outside of these evenings is not played out, but the players can make up things which has happened and mention them in their character's conversation.

Collaborative Story No No 2+ 2 - Focus/Imagination

Urban Shadows
by Andrew Medeiros, Mark Diaz Truman

A roleplaying game of fantastical dark adventure and corruption on the gritty streets of the modern world, where you may know a few magic spells, but skills like fast-talking and parkour can save your ass.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Vessel of The Garbage God
by Orion Canning

You are an ancient dragon god of garbage. The humans serve you well, drawing old souls from the earth, trapping them in plastic, and delivering them unto your temples, called landfills. Your hoard.

Roleplaying Game Yes No 1+ 2 - Focus/Imagination

Viking World
by Alex Obernigg

A roleplaying game of Vikings, both mystical and historically researched, including rules for Family, Destiny, and Mystic Properties for Weapons and Armor. Character Classes include Craftyhead, Explorer, Godskin, Raidleader, Rune-Carver and Warrior.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Visitors & Visions
by Nicholas Cladis

A roleplaying game in which players portray highly trained psionic "Visitors" trained to enter the visions of "Anchors", who are catatonic, comatose creatives insitutionalized in a place called "Heart Home".

Roleplaying Game Yes Yes 3+ 4 - Moderately Crunchy

vs Monsters
by Philip Reed

Players take the roles of 19th century monster hunters living in the America of the time. This is the America of Edgar Allan Poe. This is America seen though the goggles of distortion that are used by such greats as Lewis Carrol, Tim Burton, and Mike Mignola. This is America as it never really was.

Roleplaying Game Yes Yes 2+ 2 - Focus/Imagination

Vultures
by John Battle

You are bounty hunters in a post-mecha world, hunting down the rogue pilots and soldiers that refuse to turn in their license and submit to the new Space Mom mega hegemony. The universe and its people are shaped by Before, the war where massive war machines, sinister warminds, and the mechs that walked the stars, caused massive, planet-wide destruction and left the universe in a mess of mecha wreckage.

How long before you make a choice?

How long before you rebel?

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Wandrils (gonzo micro dungeon)
by Jake Eldritch, Planarian Games

Wandrils is a system-agnostic random-path inter-planar micro-dungeon (whew!). With a little work on your end it can be easily imported into any game that features inter-planar weirdness (i.e. Troika, Rifts, D&D, etc.).

Roleplaying Game No Yes 2+ 2 - Focus/Imagination

Wands in the Aether
by Nora Blake

A GM-less RPG about wizard criminals. It uses Forged in the Dark mechanics and Facade Dice. PWYW.

Roleplaying Game, Collaborative Story Yes No 2+ 3 - Mildly Crunchy

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