Sometimes... ...a cat can lead you on an adventure unlike any other. One where dreams can lead to unexpected twists and unbelievable experiences. This is a Solitaire tabletop role-playing game.
This game was inspired by the works of Hayao Miyazaki, Toshi Suzuki, Isao Takahata, and Yasuyoshi Tokuma.
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Roleplaying Game |
No |
No |
1 |
2 - Focus/Imagination |
This game was written as a statement against bullying and against hate. This game was inspired by a powerful scene from writing legend Alan Moore and David Lloyd’s V for Vendetta. This game was also written as a protest and as a defiant stance against the hate which seems to currently fuel the world. We must embrace love. And this game hopes to allow opportunities to find that despite the bleakness the surround us.
This game might not be for everyone.
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Roleplaying Game, Collaborative Story |
No |
No |
2 |
2 - Focus/Imagination |
You are an ancient dragon god of garbage. The humans serve you well, drawing old souls from the earth, trapping them in plastic, and delivering them unto your temples, called landfills. Your hoard. |
Roleplaying Game |
Yes |
No |
1+ |
2 - Focus/Imagination |
As the Newly Arrived, how have you done living on the fringe of society? What has it been like being an outsider? What's changed for you? Why do you now think you need others to survive?
And for those who are insiders, well within the established group, do really you need to include and let the Newly Arrived in to grow? What's changed for you? What makes you reconsider the lessons of the past?
Look inside yourselves and ask what makes you want to be part of a bigger network.
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Roleplaying Game, Collaborative Story |
No |
No |
3+ |
2 - Focus/Imagination |
A GM-less game for 2-4+ players about rising up against an overwhelming power that is trying to crush you. All you have is what you carry with you, and those who rise up by your side. Together, you can turn the tide. Together, you can dethrone a god. This game was written for the "Attack and Dethrone God Jam." It is played with a deck of playing cards and some six-sided dice.
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Collaborative Story, Powered by the Apocalypse |
Yes |
No |
2+ |
2 - Focus/Imagination |
You and your companions have traveled across long distances and faced many trials to come to this point, in the hope that you will be heard by the one person who can grant you what you need. Now you stand at the gate to the Monarch’s throne room, seeking entrance and an audience. All that stands in your way is the Gate Guard, who extends their hand and demands that you leave your weapons at the door. |
Collaborative Story |
No |
Yes |
2-6 |
2 - Focus/Imagination |
"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever. Adopt this dungeoneering strategy, and you’ll never be overloaded again."
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Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
Wandrils is a system-agnostic random-path inter-planar micro-dungeon (whew!). With a little work on your end it can be easily imported into any game that features inter-planar weirdness (i.e. Troika, Rifts, D&D, etc.).
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Roleplaying Game |
No |
Yes |
2+ |
2 - Focus/Imagination |
Take A Walk on the Weird Side is a trilogy of slice-of-life science fantasy storytelling games. One is focused around a week in the life of some housemates; one is a workplace comedy modeled on the structure of TV sitcoms; one is about describing a life-changing road trip undertaken by friends.
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Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
Muse is a storytelling game where players collaborate and compete with each other to tell an enjoyable story. Before starting, players will brainstorm a Story Sheet upon which the story will be based. Players will generate Questions that will be answered as the story unfolds. Next, players will take turns narrating the story, with play passing from one player to the next in clockwise order. |
Collaborative Story |
Yes |
No |
2-6 |
2 - Focus/Imagination |