The Mars Colony is dying, torn apart by environmental hazards, shoddy infrastructure, and social unrest. You, Kelly Perkins, have been nominated to turn things around. |
Roleplaying Game, Collaborative Story |
No |
Yes |
2 |
2 - Focus/Imagination |
A microgame for two, about political negotiation and bluffing. It’s made to be played in a Chinese restaurant, where you have to reach a consensus with your sworn enemy over the course of a single meal, or the entire world will be destroyed.
|
Roleplaying Game |
Yes |
No |
2 |
1 - Super Easy |
The two samurai stared at each other.
Once they were friends. Brothers. But time has come for honor to be regained, and vengeance to be unleashed.
Footing adjusted. Grips tightened. Eyes narrowed.
A single moment and it was over.
Keywords: Narrative, Two-Player, Multiple Genres, Cards, No Character Sheet
|
Roleplaying Game, Collaborative Story |
No |
No |
2 |
2 - Focus/Imagination |
For generations, your family has lived in secret, hiding among the normal folk of the world for fear of what they might do if your people were ever discovered. You have hoped to spare your children the burden of the truth until they were older, when they might be wise enough to understand, strong enough to survive. But time is not on your side; your people have been found out, and the government is coming, and it's time to get out. |
Roleplaying Game, Collaborative Story |
No |
No |
2 |
2 - Focus/Imagination |
A spiritual successor to 2014's Tech Support, with a pair of players depicting the interchange between (a) a dissatisfied customer who is returning a product and (b) a representative of the retailer the customer bought the product from.
|
Collaborative Story |
Yes |
No |
2 |
1 - Super Easy |
This game was written as a statement against bullying and against hate. This game was inspired by a powerful scene from writing legend Alan Moore and David Lloyd’s V for Vendetta. This game was also written as a protest and as a defiant stance against the hate which seems to currently fuel the world. We must embrace love. And this game hopes to allow opportunities to find that despite the bleakness the surround us.
This game might not be for everyone.
|
Roleplaying Game, Collaborative Story |
No |
No |
2 |
2 - Focus/Imagination |
A role playing game for adults, FMA deals with sensitive and taboo topics surrounding depression, sexuality, violence, abuse, addiction, and pain. Bring a plush toy, which you will destroy in the course of play.
|
Roleplaying Game |
Yes |
Yes |
2+ |
1 - Super Easy |
Have you ever wondered what it would be like to be an animal? To howl at the moon as a wolf, to roam the woods as a bear, to scale the trees as a squirrel, or even to cut through the waves as an otter? And not any ordinary animal either, but one from the beloved fables of the Grimm brothers, for example. Although you retain a normal animal appearance, you can be smart, conniving, just, ruthless, resourceful, and whatever the animals were portrayed as in these tales.
|
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
The only (well, the second) RPG that allows you to play a crawdad, living out its stupid life in crawdad society! Note: This is a total rewrite of the original C&C using the "Impact System."
|
Roleplaying Game |
Yes |
Yes |
2+ |
1 - Super Easy |
Ever wanted to write your own RPG but not known how to start? Myriad is a rules-light modular role-playing system that can be adapted to any genre and setting. Myriad is not an RPG in its own right, moreover it is a toolbox with which to construct the game of your dreams. Inside you will find a complete simple system that, in its purest form, can be picked up and played in a matter of minutes and a whole host of tips and tricks to help you twist it to your own evil schemes. |
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |