All Known CORE Books & PDFs

While working on the upcoming CORE Complete book, I thought it would be good to assemble a list of all worlds...

Chase Mechanics in CORE

In last night's CORE session, three reality-sliders tumbled through four scenarios:- Resurrect Frankenstein's Monster & teach him love- Camel race to save the baby Jesus- National dance competition vs Evil- Car chase thru 1972 farmers market to deliver Pulsing Tesseract to The...

CORE COMPLETE -- Status Update

The condition of CORE COMPLETE right now is: Mechanically — how to play it — finished and in active playtesting. * Pedagogically — how to run it — still designing an optimal approach. This is because CORE is built to facilitate a specific type of play: one I can’t assume your group is...

CORE Micro - Ready To Hack

It's fast and fun, designed to spur collaboration in character-based emergent stories, and it's built to be hacked. CORE Micro is the system that lies at the heart of "DayTrippers," but it's been stripped all the way down to its essentials and written with skinning/hacking in mind. You'll...

CORE on OBS

The CORE system is now listed under the "System Filter" dropdown on DrivethruRPG! When you search for a rules system or add a new title, it will be one of the systems you see listed. Anyone can create a CORE world. May not sound like a big deal, but it took 6 books, 4 publishers...

CORE Roundtable [video]

Ready for a jargon-filled game design deep dive? In this recent "CORE Roundtable" hosted by LegendsOfTabletop, we go into the weeds of CORE design philosophy, Hybrid Systems, Universal Mechanics, Psychic Content, Experiential Narrativism, Fruitful Voids...

Experientialist Play

In talking about CORE and GMing on Twitter, I realized that the word "Experiential" is rarely present in the discourse. I think Narrativism has subclasses in it, and "Experientialism" is one of them. Another word for it might be "Phenomenological GMing" but that's an even tougher mouthful. The...