The roleplaying game of hard-edged characters in a cinematic vision of the world 50 years after the collapse.
|
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A two page game about civilizations and technology inspired by Sid Meier's Alpha Centauri, Elizabeth Shoemaker's It's Complicated, and Jared Sorenson and Luke Crane's Freemarket.
|
Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A roleplaying game of AIs (Artificial Intelligences) developing awareness and striving for increased control in a digitally networked near-future world.
|
Roleplaying Game |
Yes |
Yes |
2+ |
5 - Highly Crunchy |
An all-ages roleplaying game of fuzzy little heroes who live near human settlements. They look like hamsters, but they have a complex and egalitarian civilization.
|
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game of mangy street punks who discover the secrets of magic and immortality. You've got some survival skills, and they'll help you escape the city, hopefully. You've got some magic, too. It'll help you out of a bind, but it'll also make The Man furious. But before you can leave this city that's trying to kill you, you've got some Unfinished Business to attend to.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2-4 |
3 - Mildly Crunchy |
A community map-making game in which the group builds a community over the course of a fictional year. The game is played in turns representing one week of time, with standard playing cards triggering events, troubles, setbacks or discoveries. Players work together to build a map, gather resources, and to resolve whatever problems may arise.
|
Collaborative Story |
No |
No |
2-4 |
2 - Focus/Imagination |
You play semi-famous science fiction authors living in late 196Os California. The game's inspired by the lives of people like Philip K. Dick and L. Ron Hubbard. Left Coast is a game for 2-4 players that involves some co-GMing. It's designed to promote a relaxed exploration of character and setting, with the occasional pretentious flash of meta-narratives, post-modernism, and nuttiness.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2-4 |
2 - Focus/Imagination |
A roleplaying game of super-talented, super-armed, super-trained, super-secret agents, from James Bond to Archer. If you're interested in glamorous celebration of hyper-competence and sexuality, this is the game for you. Note: This is a beta document.
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Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2-4 |
3 - Mildly Crunchy |
At its most basic, Annalise is a game about making Vampire stories. Each player takes on the role of a protagonist in a Gothic horror story - a creature, whether a literal or metaphorical Vampire - is the central pivot around which your characters revolve, and the rules of the game guide you in discovering its nature and eventually confronting it. |
Roleplaying Game, Collaborative Story |
No |
No |
2-4 |
2 - Focus/Imagination |
You and your friends - playing fictional version of yourselves - find yourselves in strange, fantastic worlds, and the locals need you to be heroes.
|
Roleplaying Game |
Yes |
Yes |
2-5 |
3 - Mildly Crunchy |