A storytelling game for exactly four people, depicting the eerie hunt for the legendary Devil's Mustang.
|
Collaborative Story |
Yes |
No |
4 |
1 - Super Easy |
A storygame in which absolutely everything is made up by the players, there is no GM, dominos are involved, there's scoring, and for some reason everyone is related to this troubled woman called Rose.
|
Collaborative Story |
Yes |
No |
3-9 |
2 - Focus/Imagination |
A game of delving into a text (which could be any novel, whether or not the players have even read it) and constructing a mystical system of truth from that text. Inspired by readings in hermeneutics, semiotics, and Christian and Jewish mysticism.
|
Roleplaying Game |
Yes |
No |
2+ |
2 - Focus/Imagination |
A storygame in which every player is the Game Master, you need absolutely no setup or prep time, and it doesn't matter if all the players show up on time, or at all.
|
Collaborative Story |
Yes |
No |
3+ |
3 - Mildly Crunchy |
Out of Dodge is a four-person, American Freeform game about desperate criminals on a car ride to nowhere. Perfect for your next road trip! The game requires four players, a small space arranged like a car, and should take around 1-2 hours to play. It can be played by responsible people in an actual moving car.
|
Collaborative Story |
No |
No |
4 |
2 - Focus/Imagination |
Pocket Things is a silly little storygame for people with pockets, and things in them. Guest appearances by Chuck Norris possible, but not guaranteed. Yeah, it's a game about the things in your pockets.
|
Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
A storytelling game in which players take turns writing the story of Robot's birthday. The dice determine how many words you'll get to write, and your fellow players will then get to modify your sentences. How much can you say in four words? How much can your friends add in just three? Play time: 30-45 Minutes. Ages 10+.
|
Collaborative Story |
No |
No |
3-5 |
1 - Super Easy |
A roleplaying-slash-storytelling game in which players make up their own characters and kingdom. A combination of dice and cards is used to determine turning points in their narratives.
|
Roleplaying Game, Collaborative Story |
No |
No |
3-5 |
3 - Mildly Crunchy |
The premise is simple: one player takes on the role of someone employed in tech support, while everybody else takes it in turn to call them with problems. The twist is that the callers can be calling up for the support they need in doing anything and the call-taker will help them, no matter what.
|
Roleplaying Game |
Yes |
No |
2+ |
1 - Super Easy |
This is slightly meatier than a nano-game but you should still be able to complete it within 2-3 hours with around 5 or 6 players; it takes an amount of preparation and world-burning though, so make sure your players are up for that kind of activity.
|
Collaborative Story |
Yes |
No |
3+ |
2 - Focus/Imagination |