Games Listing

7 games found.
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Title/Description Game Type Free? GM? Playerssort ascending Crunch

Ghosts Like Us
by Ferninja

A GM-less tabletop RPG where players take on the roles of ghosts who are haunting a property. Think The Shining, Paranormal Activity, Poltergeist, some of the Scary Movie series or any movie where a group of humans newly enters a haunted property, only to find that they are not welcomed by the presence. The goal in THIS game is to get rid of the humans in the funniest way possible. Be competitive, cooperative, whatever. Just have fun.

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

Gulliver's Trading Company
by Karl David Brown

Explore the world of Gulliver's Travels! Complete beta version full size RPG derived from FATE 2e. Lilliputians, flying island, sorcerers, ghosts, cursed immortals, etc.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Geiger Counter
by Jonathan Walton

Geiger Counter is a game system for Survival Horror. It was designed to do two things: 1) emulate movies in which most of the main characters eventually die and 2) perform really well in single-session play, such as a pick-up or convention game. This game requires a bunch of six-sided dice. I use about 20-30 dice of one color for the main characters and 8 dice of a different color for the menace.

Collaborative Story Yes No 5-7 3 - Mildly Crunchy

Great Ork Gods
by Jack Aidley

A roleplaying game of rampaging Orks and their malignant Gods. Each player plays one Ork, and controls one or more Gods.

Roleplaying Game Yes Yes 3+ 4 - Moderately Crunchy

Ghost/Echo
by John Harper

While looting in the ghost world, your crew was sold out. You walk right into an ambush, with hungry wraiths on your heels. What do you do? GHOST/ECHO is a quick-play adventure for 2-6 players, presented as an 'oracle game'. It provides only a starting point and a resolution mechanic. You and your friends fill in the rest of the details as you play.

Roleplaying Game Yes Yes 2-6 2 - Focus/Imagination

Ganakagok
by Bill White

A roleplaying game of quasi-Inuit tribal hunters living on an island-sized iceberg in a fantastic world where night fell a thousand years ago - but now the spirits have said dawn is coming.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Ghost Lines
by John Harper

It is the year 891 of the Imperium, and you work as a "Line Bull" - defending traveling railroad cars from the dead and rogue spirits who dwell in the pitch-dark emptiness between inhabited cities. A quick-start roleplaying kit containing a starting situation and setting as well as character creation and action-resolution mechanics. Based on the Apocalypse World system by D. Vincent Baker.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

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