Reconsolidation is a collaborative storytelling card game about navigating the twisting corridors of memory to free a patient from the burden of a repressed traumatic memory. Each player plays a bit of the patient's mind and tries to use pleasant memories to unlock the elements of the core repressed memory. Then and only then may they help the patient confront the traumatic memory and re-frame it so as to better see its beneficial effects. |
Collaborative Story |
Yes |
No |
2-5 |
2 - Focus/Imagination |
The residents of Red Rock drifted to the town one by one, haunted by images of disaster and clinging desperately to fragmentary memories and glimpses of their lives beyond the secluded town. "Red Rock" is a Post-Apocalyptic game of Memory and Fantasy.
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Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
Remember Tomorrow is a role-playing game set in the near future. Look at the world today, now flash it forward twenty minutes into the future. Sky Cars: Check. Memory Couriers: Check. Everything Else: Slightly Changed, huh, how about that? It's a quick and dirty near-future "cyberpunk" game that features: easy character generation; an ensemble cast of PCs and Factions; goal-oriented stories built in play; GMless, scene-based resolution.
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Roleplaying Game |
No |
No |
2-5 |
3 - Mildly Crunchy |
This game doesn't pretend to accurately represent the experience of fantifas militants. Its rudimentary comment - that there's a contradiction to be overcome between office and street activism - mostly intends to reveal our representations.
Who are the militants? How is a fascist problem structured? Where can we simplify or generalize? |
Roleplaying Game |
Yes |
No |
2+ |
1 - Super Easy |
Revisionist History is a game meant for play by post (PBP) or play by e-mail (PBEM.) This game builds on inspiration from novels that present their stories as the diaries and letters of their subjects, novels like Dracula by Bram Stoker and House of Leaves by Mark Danielewski. This work is licensed under a Creative Commons Attribution 4.0 International License.
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Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
a cyberpunk farce about dream machines
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A storytelling game about letting go on the open road, all guided by the music on your playlist.
|
Roleplaying Game, Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
An invitation to flesh out a world through
various perspectives
crystalizing into
an event.
This is a hack of Wartorn by bookbinder7, Vivre Libre ou Mourir by Guillaume Jentey, and Swords Without Masters by Master Epidiah Ravachol
Also influenced by Run. Die. Repeat. by Labrys Games, kF's works, Manhattan Transfer by John Dos Pasos, L'Être et l'Évènement by Alain Badiou, Refuse. Resist. by Sepultura, Born Dead by Body Count, Akira by Katsuhiro Ōtomo.
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Roleplaying Game, Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
The 20th Anniversary edition of one of the world's first free RPGs (still free, always and forever). For some, Risus is a handy “emergency†RPG for spur-of-the-moment one-shots and rapid character creation. For others, it’s a reliable campaign system supporting years of play. For others still, it’s a strange little pamphlet with stick figures. No matter what you think it is, there's no wrong way to play.
PWYW at DrivethruRPG.com
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Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
You are a group of operatives in Neon City. You take shadowy jobs the corporations cannot do themselves. Create a team and get involved in crazy cyberpunk adventures!
Your leader Dar-C has been infected with a strange techno-virus which has shut down his implants and left him unconscious, leaving you to take the next job by yourselves while he recovers at the local vat clinic. |
Roleplaying Game |
Yes |
Yes |
2+ |
1 - Super Easy |