Games Listing

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Title/Description Game Type Free? GM? Players Crunch

Hands of Ether
by Secret Hearth

Secret Hearth Publication’s flagship game of reality-warping spells, brutal and impactful combat, modular character creation, combo-like action system, and story-focused gameplay of swords, sorcery, and esoteric chaos.

In Hands of Ether's vibrant world, your table takes on the role of adventurers in a surreal land of prismatic forests, sentient clay, eldritch cyclopes, crystal dragons, swords, and sorcery.

Roleplaying Game Yes Yes 3+ 3 - Mildly Crunchy

Happy Birthday, Robot!
by Daniel Solis

A storytelling game in which players take turns writing the story of Robot's birthday. The dice determine how many words you'll get to write, and your fellow players will then get to modify your sentences. How much can you say in four words? How much can your friends add in just three? Play time: 30-45 Minutes. Ages 10+.

Collaborative Story No No 3-5 1 - Super Easy

Headspace
by Mark Richardson

A roleplaying game of shared consciousness, shared memories and shared consequences in a cyberpunk world, exploring human emotion, memory and personal identity.

Roleplaying Game, Powered by the Apocalypse No Yes 4-6 4 - Moderately Crunchy

Heartbreaker World
by Jeremy Strandberg

A medieval roleplaying world based on the AW engine, but with more dramatic action resolution and lots more magic. Includes a nice list of medieval Good & Services, and a GM's Worksheet.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Hogwarts
by David Brunell-Brutman

A Harry Potter tabletop RPG, powered by the apocalypse. Players can learn to cast spells, concoct potions, use magical objects, and maybe even complete a school year!

Note: this game is in BETA.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Homeworld Project
by Mendel Schmiedekamp

A roleplaying game set in Astral Space, a place of adventure, terror, and mystery. In Homeworld Project most of you will take on the roles of the protagonists during the game. One of you, called the GM, will instead manage the reflection of the characters in the Astral Space, acting as antagonists and foils.

Roleplaying Game Yes Yes 3+ 3 - Mildly Crunchy

Honey Heist
by Grant Howitt

You are about to undertake the greatest heist the world has ever seen. Two things: (1) You have a complex plan that requires precise timing; (2) You are a goddamn BEAR. If you like this nonsense (those are Grant's words, not mine), then go check out patreon.com/gshowitt for more!

Roleplaying Game Yes Yes 3+ 2 - Focus/Imagination

House of Reeds
by Sam Kabo Ashwell

This is a role-playing game about a home. In this home lives a family, or a succession of families. You’ll draw the home and watch as it changes with the family over the years.
You will need a good-sized sheet of paper to draw on, pencils, and something on which to record characters (index cards are good). A big pile of 10-sided dice is helpful but not necessary. You'll also need to print and cut out the game cards, or transcribe them onto something.

Collaborative Story Yes No 2-6 2 - Focus/Imagination

HVE Water
by Ross Cowman

A storygame about love, survival, and the fall of civilization. In it we play fictional versions of ourselves in a world where an apocalyptic event has wiped out most of humanity.

Collaborative Story Yes No 3+ 3 - Mildly Crunchy