Games Listing

38 games found.
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Title/Description Game Type Free? GM? Playerssort ascending Crunch

Take A Walk on the Weird Side
by J. Alden

Take A Walk on the Weird Side is a trilogy of slice-of-life science fantasy storytelling games. One is focused around a week in the life of some housemates; one is a workplace comedy modeled on the structure of TV sitcoms; one is about describing a life-changing road trip undertaken by friends.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

To The Stars, Stellar Cadets!
by Jonathan Hicks

A tabletop roleplaying game based on the pulp science fiction adventure serials from the 1930s through to the 1950s. Always dreamed of blasting through space on the back of a nuclear bullet trading laser fire with wicked alien menaces? How about exploring mysterious worlds and trading with exotic races? Perhaps you’d like to hunt down nefarious pirates in haunted asteroid belts? Now’s your chance! Join the STELLAR CADETS and travel the stars for the Stellar Navy!

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

The Evil
by Adam Decamp

A very simple (rules-lite) horror RPG created for a Halloween-themed RPG bash in 2017. It evokes a monolithic force of darkness which ebbs, swells, and opposes the player characters.

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

The Artifact
by Emmett O’Brian, Mike Switzer

A science fiction RPG set on an artificial planetoid that earth is looking to colonize. Player will attempt to unravel the mysteries of this complex and alien world, discovering a centuries-old conflict, and an unfathomable artifact.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

This Is A Sad Place, Where Ghosts Live
by Matt Jones

This is a house, where ghosts live.
It houses the living, who are sad.
Their sadness feeds sadness. Their fear breeds fear.
This house has ghosts, who are not sad.
Their successes cause joy. Their failures cause sadness.
Their triumphs instil courage. Their blunders instil fear.
This is a sad place, where ghosts live.

This Is A Sad Place, Where Ghosts Live is a mini RPG where you play a group of ghosts, haunting a house where sadness resides.

Roleplaying Game Yes Yes 2+ 2 - Focus/Imagination

The Witch is Dead
by Grant Howitt

Once upon a time (as they say), there was a kind and wise and beautiful witch who lived in the forest with her familiars and her life was peaceful and happy until a FUCKING WITCH-HUNTER broke into her cottage and dragged her out and FUCKING MURDERED HER and now she's DEAD.

But if you get revenge and kill him and get his EYES to her corpse within a week she'll come back to life. Or so you've heard.

Oh, one more thing: You are a cute woodland animal.

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

Totem
by Paul Elliott

Enter the era of ice-age hunters! Select a Tribal Totem, Master Tribal Magic, Wander the Two Worlds, and Quest For Artifacts of Power For Your Tribe.

In true primitive fashion, Task Resolution is determined by using STONES: Orange stones are called Sunstones; grey stones are Earthstones. You can use glass beads, ornamental pebbles, whatever you can find. You'll need maybe ten of one colour and ten of another, put them in a bag and you're ready to go.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

The Unfolk
by Dee Pennyway

For generations, your family has lived in secret, hiding among the normal folk of the world for fear of what they might do if your people were ever discovered. You have hoped to spare your children the burden of the truth until they were older, when they might be wise enough to understand, strong enough to survive. But time is not on your side; your people have been found out, and the government is coming, and it's time to get out.

Roleplaying Game, Collaborative Story No No 2 2 - Focus/Imagination

Tech Support II: Customer Returns
by James Mullen

A spiritual successor to 2014's Tech Support, with a pair of players depicting the interchange between (a) a dissatisfied customer who is returning a product and (b) a representative of the retailer the customer bought the product from.

Collaborative Story Yes No 2 1 - Super Easy

The Merlin Worm
by Josh Porter

Mind-controlling parasites are travelling back in time through memories to destroy all humans at the source. There is one in your brain and you must not let anyone know or super soldiers from the future will murder you. This is a game for two people. One of you will play the infected human, and one of you will play the forces around that human. We'll refer to these two players as the Human and the Worm.

Roleplaying Game, Collaborative Story Yes No 2 3 - Mildly Crunchy

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