Games Listing

223 games found.
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Title/Description Game Type Free? GM? Players Crunchsort descending

Ribbon Drive
by Avery Mcdaldno

A storytelling game about letting go on the open road, all guided by the music on your playlist.

Roleplaying Game, Collaborative Story No No 2+ 2 - Focus/Imagination

The Thought Police
by James Mullen

This is slightly meatier than a nano-game but you should still be able to complete it within 2-3 hours with around 5 or 6 players; it takes an amount of preparation and world-burning though, so make sure your players are up for that kind of activity.

Collaborative Story Yes No 3+ 2 - Focus/Imagination

Medical Bay Three
by Nick Wedig

A storytelling game in which the medical officers of a distant space station must determine the best ways to cure alien patients.

Collaborative Story Yes Yes 4-6 2 - Focus/Imagination

Annalise
by Nathan D. Paoletta

At its most basic, Annalise is a game about making Vampire stories. Each player takes on the role of a protagonist in a Gothic horror story - a creature, whether a literal or metaphorical Vampire - is the central pivot around which your characters revolve, and the rules of the game guide you in discovering its nature and eventually confronting it.

Roleplaying Game, Collaborative Story No No 2-4 2 - Focus/Imagination

A Taste for Murder
by Graham Walmsley

A Taste For Murder is a roleplaying game for four to six players. As you go through the game, your relationships with the other characters get more and more screwed up. By the end, someone's relationships will give them a motive for murder.

Roleplaying Game No No 4-6 2 - Focus/Imagination

Malandros
by Tom McGrenery

Rio de Janeiro at the end of the 19th century: a city of slums and palaces, street gangs and tycoons, magic charms and outlawed martial arts. Cunning, bohemian and streetwise, the malandro walks its streets without fear - because there's always a way out.

Roleplaying Game, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

The Shadow of Yesterday
by Clinton R. Nixon

A pulpy romantic sword-and-sorcery game of the end of one world and the beginning of the next. The rules of this game are meant to enable a type of fantasy where things don't necessarily make common sense, but are always full of style: a bit creepy, a bit comedic, a bit dark and violent, and definitely romantic. There's quite a few rules in here that have to do with love and sex. The game's setting is intentionally a sketch.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Heartbreaker World
by Jeremy Strandberg

A medieval roleplaying world based on the AW engine, but with more dramatic action resolution and lots more magic. Includes a nice list of medieval Good & Services, and a GM's Worksheet.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Companions
by Jeremy Tidwell

A roleplaying game in which players protray the Companions of Doctor Who.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Blades in the Dark
by John Harper

A tabletop role-playing game about a group of daring scoundrels building a criminal enterprise on the haunted streets of an industrial-fantasy city. There are heists, chases, escapes, dangerous bargains, bloody skirmishes, deceptions, betrayals, victories, and deaths.

Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

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